Hey guys,
So I posted a mechanic question on BGDF not too long ago and got quite a few great ideas. We are now working on a more specific problem: cooperative mechanics.
So multiple players can ally together and send multiple armies into war. Right now with solo fights, at the end of the battle a player loses X number of troops. If there are many players involved, the total troops lost by all players is Y number of troops, but we don't know how many fatalities each player gets out of Y.
For example: after a battle if there are 3 players allied together and the total fatality count is 10, how do we determine how many fatalities EACH player gets?
Initial idea was the person who is leading the battle loses the least (they end up with 4 and the other two lose 3). Another idea is whichever player went into battle with more troops comes out with more living troops in the end. What are your suggestions?
Thanks!
Hey X3M - Awesome thats a good suggestion. Yeah, enemy is AI. We will likely do something along those lines, or maybe round down if there is someone with more to encourage working together. Thanks!