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Need scoring solution

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Traz
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OK - I've got some leftover cards from my train game, and I'm looking at creating something out of the pieces [that will probably become a solid design]. I have a good system laid down, but the solution to scoring is evading me - one of the hazards of being mathematically challenged.

I have half the cards as boxcars [B] and the other half are engines [E]/tankers [T]/dumpers [D]/cabooses [C].

Everyone starts out with 2-3 engines and there are another 4 in the 60 card deck.

Right now I'm giving 2 points for everything but boxcars [1 pt]. But I want to give a bonus for the NUMBER of boxcars on a single train [the train is complete when you add the caboose].

I tried adding an extra point for each card in a completed train, but it comes out as pretty much the same as adding double pts for each boxcar. Not working.

Each starting card has E/D/T. Train is completed by adding a card that has either D/C or T/C - Bs may be added, but are not required. The possibility is for me to have a completed train with 8 boxcars and a 2nd with none.

NOTE: there are a number of cards that allow you to add 2 pts or steal a B from your opponent. I want the train with the Bs to get bonuses.

So - how do I incentivize you to have one train with 6 or 7 Bs and another with 3 or 4 instead of one with 9 or 10 Bs and the 2nd with none.

Not sure how to solve this, but I'm definitely looking forward to any suggestions! Thanks!

Your Buddy, Chester

Corsaire
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Joined: 06/27/2013
If you get a bonus point for

If you get a bonus point for each boxcar up to the number of other cars you have on train, that might create a balance incentive.

SLiV
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Corsaire's idea is neat

I was thinking that 4 boxcars would give you 1+2+3+4 points, but that would quickly spiral out of control, and only worsen the "10 and 0" problem. Perhaps the opposite, where the first boxcar is worth 4 points and the second 3, etc, but that would only mean short trains are relatively more profitable than larger train.

I think Corsaire's solution is very neat. It incentivises players to have approximately as many boxcars as other cars on each train, which would favour "6 and 4" over "10 and 0".

laperen
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Joined: 04/30/2013
maybe i dont get the scpe of

maybe i dont get the scpe of the problem, but why not just 1 or 2 extra points for every set of X boxcars? eg 3 boxcars give 4 pts due to 1 bonus for every 3 boxcars, or if the bonus is 2 per set of 3, 5 boxcars gives 7 points

EDIT i finally get the problem but i dont know how to solve it either, maybe you limit the bonus to 6 boxcars? one thing i am not clear about is what your reasons are for wanting your player to have more trains for

ruy343
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Joined: 07/03/2013
Making a player want to turn in early

Here's a possibility:

-Mechanical defect cards: play on a train to cut a coupling when the train is x-cars long: this means that a player is immediately worried about having longer trains because he's more vulnerable to attack. Boxcars still allow you to score more points, sure, but they also add length to the train! I would have several different cards like brake or engine failure that force a player to discard cars from their train to keep train size in check, but if a player haggles with the other players to not get pounded on, maybe they can make a train that's a bit longer and score more points!
-Perhaps the coupling failure could lead to the train splitting into two trains that can be used later (an engine just has to go pick them up). Now, we have more smaller trains in play and penalties aren't all that bad: you just need another engine!
-ways to protect against certain mechanical defects could also come into play: have a brakeman, an engineer, and other cards that you can play onto a train to provide one-time protection. (Or permanent protection to that one train with the engine on it. An engineer could protect against engine failure which forces you to leave a lot behind, but maybe they can't fix a coupling failure, so the new train that falls off of it is now unprotected from the engine threat, etc.)
-OOOH! What if the trains that separate off can be stolen if you have the right kind of engine to go pick them up? Or just any old engine, for that matter? That sounds even more fun and nasty!

I think you're onto something here...

Traz
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Joined: 04/06/2009
Woot!

THIS is why I love this place! laperen - you are the man! [or lady] ;-)

It's the STAGGERED approach I need!

1 BC is worth 1 pt
2 BCs are worth 3 pts
3 BCs are worth 6 pts
4 BCs are worth 10 pts
5 BCs are worth 16 pts

Then, to prevent trains that are too long, put a maximum on the number of BCs.

Ha ha! Problem solved! You guys rock - thanks so much!

kpres
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Joined: 04/20/2013
risk is fun

I ditto the comment about creating an incentive to cash in early. Make it riskier to have longer trains.

Here's another thought: Make the limit not be a solid number, like 6 box cars per train, but rather be a ratio, like up to 2 box cars per 1 non-box car.

kpres
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Joined: 04/20/2013
delete this

edit: oops

Traz
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hmmm....

Hey, Kpres - not a bad idea! Thanks for the tip! Will look at that too.

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