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Need a tracking mechanism

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Goodgulf
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Joined: 04/26/2011

I'm looking for a clever way to track players progress across a board. The board will be a series of Hexagon tiles connected together and most of them will have locations on them. Players are racing to move to 20 locations (actual # not decided yet but not relevant anyway). I'm trying to think of a clever way of tracking which locations players have visited and keep a total count.

For the total count I'm thinking just having a track and everyone has a marker to indicate how many locations they have completed. For tracking specific ones I'm thinking of having players place a marker on each location that they visit. The problem with this is that I'm worried that too many markers on the hexes will be confusing and my clutter up the board too much. Does anyone have any ideas of another way to track which locations have been visited?

Thanks.
Michael

emxibus
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Joined: 10/24/2008
a thought

Depending on how many locations there are, you could give each player a passport (or other name to fit theme), which would be a player board with all the locations on it. When a player visits the location they mark it (place token) in their passport. This would track both count and location. Depending on how you layed the passport out, you could add a mini game like bingo to the mix. For example, visit all the locations in a certain row and get some bonus.

Goodgulf
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Joined: 04/26/2011
Thanks for the suggestion.

Thanks for the suggestion. The locations are going to be planets (at least that is the concept right now). I like your idea as it might give added benefits for visiting all planets from a particular type or something thematic.

bonsaigames
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Joined: 12/20/2010
Isla Dorada

Isla Dorada uses a location tracking system that doubles as a turn counter for the game. It might give you some ideas.

Hope that helps,
Levi Mote
www.bonsaigames.net

thomasdohman
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Joined: 05/20/2011
How about stacking tokens

How about stacking tokens (think legos)? That way they will be a small footprint. I don't know if this important in your game, but that could give you a way to track who landed there in what order so you could award points for discovery.

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