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Question about scoring poker sets

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NewbieDesigner
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Joined: 01/20/2011

What is the best way to figure out to come up with a scoring system based on poker hands. I have in mind:

-36 cards, 4 suits (no numbers, only colors)

or

-48 cards, 4 suits (no numbers, only colors)

I want to be able to score:

-Pair
-Two Pair
-Three straight
-Four straight
-Three of a Kind
-Full House
-4 of a kind

How should these be scored on the lowest scale possible? For example, if a pair is worth 1 point, how much should the others be worth? Thanks in advance.

John B
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Joined: 02/05/2011
Need to know more about the deck makeup

That question is difficult to answer based on the info you gave. It sounds like you have a deck made up of suits only without rank (numbers). If so, how would a user make hands like straights that depend on rank.

What you would need to do is determine the probability for each possible hand based on your deck makeup. With that info you would be able to see how much harder it is to make a 2 pair vs. making a single pair and you could base your points on that.

For some good info on calculating the probability check out http://wizardofodds.com/poker. This side shows the probabilities for standard poker hands and describes how those probabilities were calculated.

NewbieDesigner
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Joined: 01/20/2011
thanks

Yeah, there won't be any number ranks. The cards will be played to the table to make orthogonal connections so it will just be based on color formations like two yellows connected to two reds (two pair). I'm just not sure how to correspond points with different formations being made. I can make a rough guess but would like to get precise as possible.

hulken
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Joined: 04/18/2009
You can easaly make straits

You can easaly make straits with the cards even if you do not have numbers. You can use the individual ranks among the cards. In poker the best hand you can have is a royal straigh flush, in harts. Harts trufs the other cards. (Unless I have been missinformed) so a pair of harts should beat a pair of same numbers in any other color. Even if this is not used poker you can easaly use it in youre deck.

Just ranke one color higher than the others, then you will have a hirarcy in the 4 colors. And this can be used to create laders. And breake ties.

For the points just use the pokerpoints. The difrent hands are ranked and just apply 1 point to the lowes and increas with 1 point every step, two pais 2 points and so on. Then you should get youe points just fine.

NewbieDesigner
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Joined: 01/20/2011
more clarification

I haven't tested this yet but here are more specifics. The 36 cards will be shuffled and laid out on the table as a 6x6 grid (on a side note, this is a new mechanic I have in mind stemming from on older post a few weeks ago but I couldn't get that one to work the way I wanted).

There will be another face down draw pile of matching cards that players will draw from (perhaps players will start the round with 2 cards each). Then players can either draw one card from the pile or play cards from their hand on top of the formations on the grid (cards will be themed). The round will end when the draw pile is empty or when no more legal plays are available.

So each round (four rounds in a 4-player game) creates different formations of scoring potentials since the cards will be shuffled and laid out as a grid again.

Players can score early and easily for low points but may wait and try to score higher points like a four of a kind. Once an area on the grid is scored, it will be marked by the player's pieces reducing the size of available scoring areas.

Does this make sense and sound interesting? Any obvious flaws I may be missing? Perhaps I should add numbers to the cards?

SiddGames
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Joined: 08/02/2008
Poker Odds Don't Apply

What you describe is closer to poker solitaire than to regular poker, and in that regard you can't figure the odds using normal poker methodology. In poker, each hand has no relationship to each other, and players have no control over the cards they get. In your game (and poker solitaire), players have complete control over where they place their cards, giving them a lot of control over what hands are formed. This throws out the regular probability calculations.

E.G.: if we're using poker probability, then if there is a red card in play, I would throw a random card from my hand next to it - that's poker odds. But in your game, I could choose to throw a matching red card from my hand rather than a random one. That's not poker odds.

I like the idea of each card only being scored once, but at first glance that sounds like it will be hard to score any of the bigger combos because everyone will be worried about someone else scooping them. On the other hand, I guess that could apply some press-your-luck pressure. You need to get to playtesting if you haven't yet, heh.

NewbieDesigner
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Joined: 01/20/2011
scoring

I'll test with this scoring:

Pair- 1 Point
Three Straight- 2 Points
Three of a Kind- 3 Points
Two pair- 4 points
Four of a Kind- 5 Points
Four straight- 5 points
Five of a Kind-10 points
Full House- 10 points

I may have to may the grid bigger as well like 8x8 to encourage more push-your-luck for the big sets.

GGG Geeky Girl Gamer
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Joined: 04/06/2011
Sounds like a great hybrid card game

NewbieDesigner! I think the idea sounds really cool and from what I understand it's almost like a hybrid between different classic card games and like the game Uno a bit (which actually is using the number and color system).

One thing though, Like hulken have been replying about as well: IF you would be interested in taking into account the probability anyway (can be a great way to add another parameter to the game) I agree with hulken with the wizardofodds site or you can even find info about it here: http://www.pokerlistings.com/poker-strategy-articles/poker-odds

Again, I think this could actually add another layer to the game.

I think you are on to something though with how you value the score of the different possibilities. Maybe to add another exciting thing to it you could, say you have the color red, have "special cards" to make up combination's with. What I'm thinking like this is that if you can for a pair with say two 5's (if you were to use numbers), but these are "special" red 5's which can make the scoring for example look like this: Normal Pair - 1 point x 4.

Which you all the best on the project!

hulken
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Joined: 04/18/2009
Sounds intresting the idea

Sounds intresting the idea with having special cards, or cards with abilitys on them. Sounds like a nice idea.

NewbieDesigner
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Joined: 01/20/2011
Thanks for reminding me I

Thanks for reminding me I need to revisit this idea. I've since come up with a different set up mechanics for the grid game. :-)

GGG Geeky Girl Gamer
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Joined: 04/06/2011
New Mechanics

Hey!

Cool! Hope the new grid layout works. Is it a big difference for what you been writing about here?

NewbieDesigner
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Joined: 01/20/2011
grid

Here are some ideas I'm tinkering with and hope to playtest some more this weekend:

http://www.bgdf.com/comment/reply/4622#comment-form

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