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Sharpness of a RPS system

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X3M's picture
Joined: 10/28/2013

Sometimes I wonder if the RPS is sharp enough in my "public" version that I have been working on.

What do I mean by sharpness of a RPS?
A classic RPS has a K/D ratio of 1:0.

Most RTS have a K/D ratio of 2:1 to 4:1.
And of course a 1:0 in special cases.

My game that I am working on has only 6:5 between tiers.
This is very low(?). Also considering that after the first successful hit. The smaller army will get an advantage.

When playing, we don't really have the feeling that there is any RPS working.
What do you guys think?
Cut out the middleman?
Or make the middleman more interesting?

X3M's picture
Joined: 10/28/2013
A test or 2

After a couple of tests.
Riflemen have a 36% survival rate on average.
The winrate is still unknown. But I was onterested more in the end result.
A K/D ratio of 3/2 with a group of 6 riflemen vs 5 grenadiers.

I decided to go with the latter option:
Make them more interesting.

I am going to open up a new topic soon.
Regarding idea's for units.

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