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Supers` - combat mechanics input

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abdantas
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Joined: 11/13/2012

Hey Guys,

I've been developing this "superhero" game for the last few months called Super. Here's how it plays:

Set-up:
There is a crime deck (includes a location deck and a civilians/minions)
a hero deck
and a base deck (blueprints)
and at last the resource deck (basic 4 suite poker deck)
-- I know this sounds like a lot of cards but it really isn't, around 90 altogether.

Gameplay:
the game plays out in 2 phases
1. Draft (build) phase.
- players use the resource cards to start building their bases and hiring their heroes, all the while trying to build the most efficient superhero team
-players can purchase 1 room and pull 1 hero per turn. Keeping in mind that you need 2 available rooms to pull one hero.

once a player reaches 4 out of the 6 rooms, the game kicks off into the action phase
2. Action phase -
- players are free to continue building, but they can also attack each other as well as attempt to save the citizens and defeat the criminals.
-location deck is drawn, it will tell you who's allowed to battle in that area, as well as who gets a bonus and it will say that all the heroes in there can only be up to a certain ammount of added up power (each hero has base stats, this MtG 3/4)
-during the action phase, each player takes turns drawing the two cards as before, but each turn the crime is still available a new card is drawn in the middle (think river in poker) now the player uses the same resource cards they used to build, to try and make poker hands, keeping in mind that the black cards let them attack/engage teh crime and red lets them use powers.
- at the end of every full rotation (keeping in mind that players draw the cards, and can still use them to build or hold on to them for the action phase) players try to play the best hand they can. The cards are resolved from highest value to the lower, so a 10 black would allow one of those players characters attack before a 9 red played on dr facemelter could use his power. obviously single cards can also be played, but they don't allow for a player to perform multiple actions in a single turn.

What i really need to know, is whether you guys think this kind of mechanic could work or is it too much for a player to understand? I think it sounds much more complicated then it is, but that's the issue.

abdantas
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Joined: 11/13/2012
any thoughts?

any thoughts?

silasmolino
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Joined: 02/01/2013
It sounds simple

I would'nt sweat it. Pulling from three decks does'nt sound harrowing. BTW, the heroes don't sound very heroic when they are attacking one another while saving civilians and defeating criminals.

abdantas
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Joined: 11/13/2012
Think of them more as

Think of them more as competing para-military groups

GrimFinger
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Joined: 08/06/2008
abdantas wrote:Think of them

abdantas wrote:
Think of them more as competing para-military groups

Sort of a MacGyver versus the A-Team thing, huh?

abdantas
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Joined: 11/13/2012
Yes, the idea is the same as

Yes, the idea is the same as my other topic that we were discussing. But less cards and more board.

GrimFinger
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Joined: 08/06/2008
abdantas wrote:Yes, the idea

abdantas wrote:
Yes, the idea is the same as my other topic that we were discussing. But less cards and more board.

So, are you working on two different superhero games, simultaneously? Maybe I am mixing them up, inadvertantly.

abdantas
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Joined: 11/13/2012
no, this is the original idea

no, this is the original idea that spawned the other one. I realized that the game was missing something, I like the room buy mechanic but maybe it'll have to be used in something else, superheroes needs to be more action packed.

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