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30 minute pocket wargame

4 replies [Last post]
Joined: 09/29/2017

Has this been done before? I just had inspiration to make a wargame (heavier than Risk... maybe in the neighborhood of Attack) condensed down into a form that could be played over lunch. I've played 8minute Empire. Are there any other games that I might be able to learn from? Also any thoughts on what i should keep in mind with desgining? I'll hopefully post a rough rule-set soonish.

X3M's picture
Joined: 10/28/2013
Some small pointers to start with

You could look at axis and allies.
But there are plenty of wargames out there. That can be reduced to a 1 on 1 battle with a 1 army vs 1 army.

But eventually, the best pocket games are card games.

If it is really a pocket game. I think you should try to avoid dice. Maybe a spinner instead. And you already have more options. Like multiple rings for the spinner.

No doubt, others have much better suggestions regarding pocket games.

lewpuls's picture
Joined: 04/04/2009

Ask almost any "has this been done before" in games and the answer will be yes.

My Hastings 1066, first of the "Break the Line" series from Worthington Publishing, is a 30 minute game consisting of a deck of cards, two paper strips, and a few markers and a die. Kickstarter due "soon", though for all I know that's next year.

pelle's picture
Joined: 08/11/2008
How many players? My game

How many players? My game Trenches of Valor (Victory Point Games) plays in 10-45 minutes or so depending on scenario and player skill-levels.

Down in Flame is fun and fast, but not sure how many players you can add before it takes too long.

Have played Small Worlds a few timed over lunch with 3-4 players, but more like 60 minutes.

Some quick skirmish miniarures game would work, with limited terrain and few units. X-Wing Miniatures can be lunch-played.

8 Minute Empires Legends works very well, but not so wargamey.

Maybe some ideas worth stealing. I am interested if you make that game because I want more lunch-playable wargames, especially for 3+ players.

Asked almost this two years ago on bgg and got a bunch of recommendations:

Joined: 09/29/2017
Thanks for the

Thanks for the recommendations! I am currently designing it to be a 1v1 but also think some smartly double sided boards/components will allow for two games to be combined into a single larger one with 4 distinct players. A 4 player expansion could also be an option.

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