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7 Masters my idea for a martial art themed board game

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Rasheedknox
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Joined: 11/15/2012

Hello all this is an idea I had and wanted to get some feed back. This is just a ruff draft/outline and I wanted to post this up to see what people think. ALL advise is welcome

THE 7 MASTERS
2-4 PLAYERS
AGES 12+
COMPONENTS
• 1 GAME BOARD
• 4 CHARACTER BOARDS
• 4 CHARACTER MINIATURES
• 4 RENOWN TRACK TOKENS
• 12 MASTER CHARACTER CARDS
• HENCHMAN CARD DECK
• DISCIPLE CARDS DECK
• SKILL CARD DECK
• STYLE CARD DECK
• ENCOUNTER DECK
• RED CUBES
• BLACK CUBES

OBJECT OF THE GAME
In 7 Masters players assume the role of a martial art fighter traveling the world, battling opponents, and seeking fame. With each victory the characters renown rises making them one step closer to becoming the supreme master in the martial arts world. Players will have encounters, go to their dojo to learn new skills, and fight disciples of other schools to gain new styles. After the 7 Masters are reviled and defeated the game ends and the player with the most renown wins.

SET UP
1. LAY OUT THE GAME BOARD
2. GIVE TO EACH PLAYER A RANDOMLY PICKED CHARACTER BOARD
3. DEAL TO EACH PLAYER 5 SKILL CARDS
4. PLACE THE SKILL CARD DECK FACE DOWN AT THE SIDE OF THE BOARD FLIPPING 3 FACE UP AT EACH OF THE 2 DOJO LOCATIONS
5. PLACE THE 4 MARTIAL ART SCHOOL DECKS FACE DOWN IN THEIR MARKED LOCATION PLACING 1 CARD FACE UP AT EACH LOCATION
6. PLACE 7 RANDOMLY PICKED MASTER CARDS IN THE ENCOUNTER DECK AND PLACE THE DECK ON ITS BOARD LOCATION
7. PLACE THE DISCIPLE AND HENCHMAN DECKS FACE DOWN AT THE SIDE OF THE BOARD
8. PLACE 1 MINIATURES AT EACH OF THE 4 STARTING LOCATIONS
9. THE OLDEST PLAYER GOES FIRST

CHARACTERS CARDS
• Young fighter out for revenge. (average stats gets bonuses when fighting Masters)
• Evil merchants son. (average stats gets bonuses when fighting other players)
• Crippled fighter. ( Low defense but gets bonuses on skill and style cards)
• Mad female fighter. (High combo count and speed but gets negative effects on skill cards and training)

Each player can take one action per turn per
1. Fight another player at the same location
When a player is defeated in battle he loses 10 renown and his next turn is skipped. He starts the following turn with full health minus 2 red and 2 black cubes. If a player is defeated by another player he must also discard a style card. When a player defeats another player he gains 5 renown.
2. Interact with a location

Note: Movement is not concerted an action but players can only move to one adjacent location per turn choosing to or not to interact with it.
LOCATIONS
• Dojo (where you gain skill cards)
• Martial Art School ( where you gain style cards)
• Training House (where you gain back attack and health cubes)
• All other locations when interacted with produce Event Cards
COMBAT
In 7 Masters each player has a different character game board with a speed stat and a certain number of red and black cubes. The black cubes are your characters health pool. For each hit your character takes you remove a black cube. The red cubes are your characters attacking pool. When a player attacks you take the attack cubes off in sets not individually. Each character has a limit to how many hits he can give an opponent before he takes damage back. This is shown by lines between the cube slots and represents the set of attack cubes the player can remove for that round of combat. A player can only have 2 rounds of combat per turn.

Combat Example: My opponent has a speed of 3, an attack of 2 and 5 points of health. With a higher speed stat of 4 I go first. I have 10 cubes in my attack pool and I need five hits to win the fight. But after the first 3 attack cubes there is a line, meaning that I can only hit my opponent 3 times before he can counter back with his attack. I take 3 cubes off my character board and my opponent receives 3 points of damage. Now the counter attack from my opponent who has an attack value of 2. I take 2 points of damage and remove 2 black cubes off my character board. I have 7 attack cubes left on my character board but my opponent only has 2 health points left. The next sequence's on my character board is 4, meaning I MUST take off all 4 cubes to win the battle.
When a player wins a battle their characters renown in the martial art world increases. When an event or master card is defeated the player moves his token up the renown track based on the renown of the card defeated. When a player fights another player the winner moves his token up the track by 5.
When a player is defeated by a card or by another player they lose renown and must move their token down the renown track by 10. When defeated by another player the loser must also discard any style cards that they possess.

SKILL CARDS
are finishing move cards (like Eagle Claw or Buddha Palm) that you can play as an attack or with a combo. Skill card use example: using the combat example instead of wasting 2 cubes to defeat my opponent, on my second turn I could play a finishing move card worth 2 hit points saving 4 cubes. To get these cards players must visit the dojo

STYLE CARDS
represents a style of martial arts ( Monkey, Snake, Mantas, Tiger) that gives a character stat bonuses. ( plus 2 speed, defense, larger hand size) To get these cards players must first fight a disciple of a master of that style at that styles school. Players can only learn a style from 1 school at a time fighting a different disciple each time they return to that school to learn a new move. Each time a player is defeated by another player they lose that school style and frees up that style for another player.

TRAINING
is how a player gains back cubes for their character. The player rolls 2 dice (red and black) and gains back that many cubes equal to each die roll. Red die for red cubes and black die for black cubes. To train the character must be at the training area on the game board.

ENCOUNTER DECK
is a stack of event cards that has 7 randomly place master character cards within. An event card has a few lines of story text, a location that the player must place his character, and the speed/attack/defense/special move of his opponent. An event card also has how much renown a player will receive when defeated. If a player flips a master character card that players character stays at that location and must flip another card from the henchman deck. The player must first beat the henchman before he can fight a master character card. Once all 7 Master character cards are reviled and defeated the game is over. The player with the most renown at the end is the winner and crowned king of the martial world.

OTHER
• Some skill cards allow a player to roll a 1 die training roll
• During a turn a player is only allowed 2 attack/ defense flows (attack + card+ defense= flow)
• As a player uses his attack cubes the combos get longer
• When you defeat a master you can do a training roll
• Some event cards make you flip another
• Skill cards have a renown value if your renown is equal to or greater you can use the card
• 5 skill cards is the max hand limit
• A player can only have 4 style cards at any one time

Some problems I am having
• I want to have multiple paths to victory there is only one this is weak
• I want a feeling of limited actions and multiple decisions
• I want a strong resource management mechanic
• The fighting needs to be stronger and unique
• More player interaction besides fighting
• Player down time

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