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Another Zombiegame

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MrTacoBueno
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Joined: 04/15/2013

Hi Everyone,

I hope you guys can help thinking about some new ideas i haven't thought of for a work-in-progress-zombie-game. Me and a friend like to invite eachother to build a prototype, with some challenges or themes involved, and then playtest and develop the game if interesting.

So i came up with a cooperative, yet in the end a save your own skin, zombie game. The idea is that all players (2 - 4) are trapped in a deserted house and outside there are zombies ofcourse. They are yet far away, but will notice you when you leave the house to search for food or items.
The house is square and on each side there is a window or door from which there is a path of 25 steps (5 tiles of 5 steps each). On one side of a tile there is a undiscovered track and on the other side there is the discovered track with a possible location. The sixth tile is the place where zombies are spawned, but if you look better there also might be the helipad you need to escape. But for the helicopter to show, you first need to fire the flare.

When you leave the house, a zombie will notice and will be placed at the end of the track at the side where you left the house. A zombie can move with 1, 2 or 3 speed. BUT zombies never walk alone, so every time someone else leaves the house at the same side there will be another zombie added to the horde. The horde moves as one and there speed and attack is cumulative. The zombies normally move every time after a player on the track has done an action. When the player gets back to the house, the horde moves back 1 step after every other players turn, but will never move further back then a location that was found along the track.

So what is it i am looking for?

Well i'm looking for

1. Cool locations to expand the possibilities in building the tracks on all sides of the house. Locations can give extra's as instant food/heal, save in a treehouse etc. Players can find weapons, food and ammo at the different locations. Some locations play with that idea.
2. Cool weapons or arsenary. You have two hands to carry stuff. Some need two hands, it also takes a hand to carry food or ammo. A backpack makes you can carry three.
3. Cool zombies! I have a list of ideas for zombies that influence the horde. Like the zombie that needs to be killed before another zombie of the horde can be killed and ofcourse this zombie has a high defence. Or the kamikazezombie that runs towards a player as soon as he wants to flee. Or the horde that will never move backwards (and maybe even one step forward after every players turn)

Hope you have some input that might be usefull in this to-be-built-game :)

If you have other questions, about further gameplay or player actions, just ask. I'm working on the prototype so i can see what works and which actions/specialties are to heavy.

Thanks in advance,

William

Soulfinger
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Joined: 01/06/2015
Judging by your post's title,

Judging by your post's title, you have on some level realized the biggest issue with your game. It is "Another Zombie Game" with a well worn premise. The whole zombie variant shtick has been done to death too. How about choosing another antagonist for your cabin-in-the-woods scenario? You could, in fact, watch "Cabin in the Woods" for some ideas.

Midnight_Carnival
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Joined: 06/17/2015
Ok, I'm putting aside the

Ok, I'm putting aside the question of whether or not I really want even more zombie stuff in popular culture and looking at the game as a game.

A suggestion I could offer is that a player draws cards when leaving the house, these do not determine what he/she will find but are kept. When the first player leaves the house they have a free run. After that players must start adding complications to their excursion in a morbid mixture of Hearts/Black Maria and Battleships, there may be a "blind" hit/miss factor. Players will end up having to "eat" the cards they have left so will obviously want to keep the nice ones for themselves.

Suggestion: I don't know about copyright, but maybe substitute zombies with triffids?

Soulfinger
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Joined: 01/06/2015
Midnight_Carnival

Midnight_Carnival wrote:
Suggestion: I don't know about copyright, but maybe substitute zombies with triffids?

Doubleday holds the copyright. However, what made triffids so dangerous was the meteor shower that rendered most of the population blind, which begs for certain thematic and mechanical considerations in a game.

MrTacoBueno
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Joined: 04/15/2013
I know my title of the thread

I know my title of the thread already says there might be enough zombiegames on the market already. But i like to make another kind of zombiegame then the ones already out there. And zombies are nice material, just because they used to be human.
On the BGG forum i was also told that my story as i put it here, looks like i am explaining the game 'dead panic', which is another kind of game (with zombies). So maybe i just need to explain a little bit more...

The game is played with 16 dice, 4 dice per color (green, red, blue, yellow). A player starts with 20 health, which become less when a player takes an action (or when he passes) or when he is attacked. At players turn he pays one health to make his action. This is to choose as many dice from one color and role them to see how strong the action will be or to switch those dice and replace them by already rolled dice.

When the dice pool is refreshed, a zombie will be placed direct next to the house which is devided in 12 fields. When the house is surrounded, you loose, when you die in combat, you loose, when you get to the helicopter in time, you win.

Zombies works perfect for this concept of game, but i am especially looking for weapons, locations and zombies i haven't thought of... :)

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