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Board Game related to online risk maps

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qwert
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Hello,im new here, and i dont know how to correct write description,and these will be short.
Im create Maps in CC(Conquer Club-most know-WWII Eastern Front,WWII Western Front,WWII Ardennes,WWII Iwo Jima,WWII Europe,Imperium Romanum,Europe 1914,Peloponnesian War)
I just have though,if possible create board games related on this maps? Ofcourse some of these maps have small numbers of territory,and size its much smaller,because site map size restriction not alove to be biger(maximum size 840x800px).
Much before i even start creating map for CC,i had idea for board game who will have similar mechanic like risk(territory cards,task cards,soldiers)
What its need for these idea to be implemented?

Dralius
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CC?

Is this it?

http://www.conquerclub.com/public.php?mode=home

and are you looking for advice or someone to make a game for you?

qwert
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cc

i just want oppinion,if possible create board game related on this maps(what im all ready create in CC).
These maps what i create its online version,and what i need to know,its how bigger need to be board game,(size) and how biger need to be territories(in online version,you only need to have space to put 3 digit number)

qwert
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here its example what i

here its example what i create in Conquer Club(online risk)
[IMG]http://i195.photobucket.com/albums/z188/Maqerdan/kursksteppeeffect.png[/IMG]

http://img641.imageshack.us/img641/3015/novasignatura.png

hmm,can someon explane to me how to upload images, Photobucket have some very simple instruction,but its look that here these dont want to show??

Dralius
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On the left

Under Create A... on the left side menu you can upload an image and then use the link to that.

qwert
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qwert wrote:here its example

[quote=qwert]here its example what i create in Conquer Club(online risk)
http://www.bgdf.com/sites/default/files/images/Battle%20of%20Kursk.PNG

http://www.bgdf.com/node/2909

Dralius
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To get started

Your map is very busy but there is no reason to think you can’t use it for a game.

When I try to get a new idea going I start by writing down all my ideas in one document. This doesn’t even have to be organized in any particular fashion. I do this so details are not forgotten. This should include what components are used and have examples of the cards or other materials.

Then I imagine the game being played until I have a good mental picture of all aspects of play. Once I have done that I write up a draft of the rules ponder game play some more and re-write until a have a solid draft. Then its on to making a prototype and testing.

qwert
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all ready in use

i dont have time ,but i will present later 8 maps,who is all ready playabile in Conquer Club.
For one map i spend quite long period,to implement what its required for Gameplay,Graphic.
Ofcourse in real gameboards,thing are quite diferent.

qwert
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board game
lillypatrik
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You may have not intended to

You may have not intended to do so, but I think you have managed to express the state of mind that a lot of people are in. The sense of wanting to help, but not knowing how or where, is something a lot of us are going through.

on site otpimization

pelle
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Joined: 08/11/2008
The maps look very good. For

The maps look very good. For a printed boardgame you will need to make them much bigger though. Impossible to say how much bigger without knowing what physical size it will be. You should probably do maps in at least something like 200 (300?) dpi so that they do not look blocky when printed. (480 pixels at 200 dpi is something like 6 centimeters, to give you an idea of how much bigger you need to draw the maps.)

For game design there is nothing like playing lots of games. But reading about games, and reading game rules is a good way to increase your knowlege about games and how they can be played. Don't focus too much on any specific game (ie "Risk") and try to clone it (and especially not Risk, since that's what 1000s of others have already done...).

You could for instance search bgg for area-movement wargames. There are 7 pages of results. Have a look at the photos, forum discussions, comments from players, files (some have full rules available for study).

Read the online Complete Wargame Handbook, in particular the chapter on game design (even if it might be focused on games more complex than what you are aiming for; the principles should be similar).

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