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ender7
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Joined: 10/07/2008

New game idea, inspired by the game design contest.

Players compete to develop real estate along the coasts of cities in three hurricane alleys - the Gulf coast, Florida-Carolina, and the Northeast. Players can take a variety of actions, from building denser housing to developing seafront property and draining swamps that can increase the satisfaction of people living in the cities and gain points. Players can also build preventive structures like dunes and levees, but these are expensive and interfere with real estate dev. Finally, players can also take immediate precautionary actions like ordering evacuations or shutting down transit systems. These make people unsatisfied and can cost victory points.

Players choose actions based on a rondel that is divided into all of the available actions, as well as a 'storm phase' that cannot be skipped. A player may advance the marker on the rondel one space, and place one Gale cube in a draw bag, or move two spaces for three cubes, or three spaces for six cubes. In the storm phase, five cubes are drawn from the bag, which is initially seeded with some regular cubes (not Gale cubes). The more Gale cubes drawn, the more intense the storm that hits. Players suffer consequences based on damage done to their holdings, as well as suffering from dissatisfaction of the people.

The idea is that each individual player is incentivized to spread themselves around the board and to choose whichever action is ideal for them on their turn, irrespective of gale cubes placed in the bag, but if players play that way, they won't score any points because of the storms' impacts.

What do you guys think? Interesting mechanism? Is the theme too close to home?

ender7
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Joined: 10/07/2008
15 views and no responses

15 views and no responses makes me think this one is not a winner.

:(

Orangebeard
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Joined: 10/13/2011
What about a "recover from

What about a "recover from the disaster" game: restoring power, feeding people, building shelters, etc.

Pinbot
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Joined: 09/11/2012
A very interesting idea. The

A very interesting idea. The theme requires a tactful treatment. You probably probably want to make citizens' safety the goal as opposed to profits.

How about this: you're not a developer, but government. You draw types of property at random. Housing costs no money (developers finance it) and produces varying amount of taxes and satisfaction, but is vulnerable to gale. Infrastructure (transit, shelters, supply centers, hospitals) costs a lot (you have to subsidize it) but relieves gale damage. Property effects depend on the type, the lot, and the surrounding structures. Influence is earned by greenlighting the right types of property and relieving damage, spent to repeal projects and lost as penalty when ordering unnecessary evacuation. After n gales, the person with most prevented damage wins (and gets voted the Governor.)

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