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The Game of DEATH (Death Rush) - Need brainstorming help

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edgd00
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Hi all, I'm working on a game idea and the central theme is Death. The basic idea is that the players are trying to live out their natural lives while avoiding an unnatural death. They need to avoid things like toxins, disasters, illness, accidents and just plain stupidity. I'm imagining a card game with a community deck in which there are Death cards of different types and an equal amount of "counter" cards to stave off death. Each player would play the Death cards on other players who in turn use their counters to stay alive. At first I thought it would be interesting to have a player die immediately if a Death card gets through but I don't think that would be very fun. Each player could have a certain amount of survival tokens that would be used up if hit with an uncountered Death card. I'm unsure if it would be better to have players playing Death cards on each other or if Death cards should somehow come into play randomly.

The spirit of the game that I want to convey is that the players are simply trying to survive to while trying to avoid unexpected Death events. I want there to be a certain suspense as to whether a player will face death on a turn or not. Having players playing Death cards on each other is akin to basically just attacking each other; not really the spirit of the game. However I do want to have some player interaction. Perhaps there is a way to have players help each other at times and throw one another under the bus at other times.

I'm open to any ideas and look forward to having some fun discussion regarding this game idea.

samuelsun
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Joined: 11/01/2010
Good Game.

i am agree with your own idea.. Its have great fun..just make it complete..

edgd00
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It can has fun

Yes i am agree that it is a great idea. It can has fun! But for to make complete, I needs to has many ideas and input from the BGDF community. Also I do want the game to have a humorous tone even though its a game about dying.

baudot
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What if it were structured

What if it were structured like musical chairs? As in, each round, you deal out one Fate card per player, one of which is a death card. Then whoever has the death card can play a hand card to swap it with someone else's fate. The person who just got Death now gets a turn to play and so on around until the person with the death card doesn't have the right card left to get rid of it. Then everyone collects the card that was left in front of them, the person who was left with death dies, and you start the next round.

Hand cards are like what you were describing - swap your DEATH with another player's FATE based on what the death is or what their fate is.

Could be a little too democratic, where one player just gets ganged up on just because the other players like them least. Some mechanical reason to favor or diss other players would be needed to make this fun.

edgd00
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I likes it

I like the musical chairs idea, to limit the players ganging up on a player perhaps the card can be passed to the left or the Fate card that blocks the Death card could perhaps dictate that the Death gets passed to the left or right. It could be like a morbid game of Hot Potato. But now that I think of it, I'd rather have something more original than a glorified Hot Potato game. I definitely want to have a set of unique Deaths, such as drowning in a pool or getting hit by car and humorous ones like falling under a tree you just chopped. I plan on the artwork being somewhat humorous. Similar to the stick figure warning signs on heavy machinery and electric panels. I'm looking to have a certain amount of luck/suspense but I do want to have meaningful decisions for the players to make.

simons
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Maybe the one death card gets

Maybe the one death card gets played at random, face down. Then, each player has draws 3 cards that they must play. A few of these are death cards, a few are "Saved" cards, and the rest just take up space. Then, players take turns placing cards on each other's piles. You can put any of the cards on anyone else's piles, until they have 4 cards. Additionally, each player gets 1 or 2 "swaps", where they can switch one of the cards they were given with someone else (locking it in after that, to avoid trade-backs).

Then, each player reveals their cards. For each Death card that isn't accompanied by a Saved card, the player gets one death point. Maybe once someone has lost 9 lives, they're dead, the game ends, and the player with the most lives left wins.

I'm not sure how you could do this without player elimination, although if you made it a fast enough game it might not matter.

edgd00
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Interesting Mechanic

You have an interesting mechanic there having the players place cards on each other's pile. I can see that would give a lot of suspense when turning over one's pile. However, it doesn't seem to give the player a decision that will affect their hand, unless they are allowed to look at the cards they are given to decide which ones to give away. Also, it runs into the problem of everyone possibly ganging up on one player; everyone hands him a death card. However, its still a good idea that I will test out.

FYI: The name of this game will not be The Game of Death. Right now I'm considering Death Rush. This game is being developed for a full release through Nightstalker Games. However, I plan on entering it into a contest that has very strict guidelines and very limited components allowed. I plan on this being a card game but I'm limited to 32 cards. So for the contest, I need to create a Lite version.

Right now I'm thinking of having 17 Death cards and 15 Fate cards. The Death cards are in one pile and the Fate cards in another. The players then divide the Fate cards evenly among each other. Any odd remaining Fate Cards are set aside for the current round. A death card is drawn by a player and he has a chance to stave off the Death card with an appropriate Fate Card. (The Death and Fate Cards would be of two types; Accident or Murder) If the player cannot stave off death, he dies and is eliminated. That Death card and any remaining cards he has are removed from the game and a new round starts. If he avoids Death, the Death card is passed to the next player who then has a chance to avoid it. Each round is started off by a different player. If all the players stave off death in the round, The Death card and one of its corresponding Fate Cards are removed from the game. This should be a fairly fast paced setup so player downtime after being eliminated shouldn't be a problem. Let me know your input.

topdeck
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Interesting idea

You have an interesting idea, but I'm not sure quite how to implement it. Your current scheme of 15/17 cards is almost like reverse Go Fish with fewer numbers. There also is zero player decision in the game and the game winner is already decided after the cards are dealt, the players are just going through the motions to find the answer.

I think things need to be a bit more complex, maybe add dice to the equation, and a pool of luck for each player. Each death card has a severity level, and the player can choose to use as many luck points as they want to add to their roll to try and beat the number. Once you run out of luck points, you're going on straight rolls. The skill in the game is managing your luck to stay alive and avoid death the longest.

edgd00
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Some musings

yes that set up doesn't leave much decision making but I fail to see how the winner is automatically decided right from the beginning. If you mean that some one will die virtually every round and quickly, well that is the point. I do like the idea of perhaps dice rolls and a luck pool, (Close Calls?) Again this Lite version is limited on game components allowed. A max of 32 cards, 3 dice, and 25 tokens. I'm trying not to make it too complex, I'm envisioning a lite, fast paced game.

I do like the idea of each Death having a Severity level and a die roll to defeat it. But does that mean doing away with Fate cards? all the player's are facing 32 cards of Death? Seems like there really won't be any player interaction. Each person is taking their own turn without any input from the other players. Perhaps a combination of Fate Cards and die rolls? a fate card could give a bonus to the die roll?

topdeck
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response

It doesn't matter too much, but when I said the winner was already decided after the cards are dealt, it's because there is nothing that a player can do to change the outcome of the game as you explained it. They either have the counter in their hand and continue to the next round, or they don't and they're out.

With those limitations, maybe you do have 32 Cards of death, 1 d10 and then 25 luck counters. Distribute the luck counters evenly among all players. Severity levels could range from 4-12. Players take turns revealing an event, the person who revealed the even will be able to roll the D10 to see if they make it, if they don't, they can choose to spend luck points to increase their roll by 1. The other players have an option to spend 1 luck point before the roll is made to reduce the roll by two before it's made. This way you get some player interaction with the ability to give away bad luck, or use up your good luck.

edgd00
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There's something to that idea

The way you explain it now I understand. I like the idea of spending luck to increase or decrease a die roll. Should there perhaps be a reward for causing another player to fail their roll? Perhaps a player gets their luck back if they help the die roll fail? I say that to try to push some incentive to spite the other players rather than having everyone just hold their luck counters for themselves. There is the possibility that all the players could actually survive all the way through the deck requiring a re-shuffle and prolonging the game. That would also mean much more down time for players already eliminated. I really want to bring the game to a definitive end before or by the end of the deck.

With the Fate cards I mentioned earlier, there are less of those than Death cards, so as the cards thin out, the chance of death increases. Perhaps there is a way to combine the idea of Fate Cards and dice rolls along with the luck counters.

By the way, I'd like to thank everyone so far for the great input! Let's continue this til we have a fun, albeit weird/morbid, game!

topdeck
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Distribution

The way that I proposed the luck points there is an incentive to use bad luck over good luck because bad luck is worth 2 and good luck is only worth 1. I think even as a 2 player variant, each person getting 12 luck counters with the way I wrote it, I still don't think you would make it through all 32 death cards if the Severity levels were done properly. I'd probably distribute those on a curve. Assuming you need to meet or exceed the Severity Level on a d10:

Severity Level

2 - 1
3 - 2
4 - 3
5 - 6
6 - 8
7 - 6
8 - 3
9 - 2
10 - 1

A distribution like that would all but guarantee that you're not going to make it through the deck. I don't think you can have a death deck and a fate deck in a 32 card variant, but it's something to consider for a meatier game.

edgd00
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Time to Test it out

That sounds really good, i'm going to prototype it and try it out. I'd be real interested in hearing if anyone makes any protos of this idea and tries it out.

GustavMahler
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Joined: 05/31/2011
Hey :)

I think this is a fascinating idea and theme I look forward to seeing how it pans out !! I also concur with the ideas of last calls and dice rolls determining card choices/factors in a possible musical chairs idiom. :)

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