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hi guys, trying to reboot a idea i had on kickstarter....warchu

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warchu
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Joined: 02/11/2017

hi guys

trying to reboot an idea i had last year on kickstarter. it was warchu,a cross between minifigs and table top wargaming

most of the feedback was the minifigs were cheap lego ripoffs and nobody really liked the customisability of the game.

looking for some ideas get this alive :P

https://www.kickstarter.com/projects/1152442456/warchu

Jay103
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Joined: 01/23/2018
Okay..One, yeah those are

Okay..

One, yeah those are LEGO guys. Are they literally LEGO guys in those pics, and if not, how did you make them?

Why should I buy your figs instead of just buying some LEGO guys from LEGO? No Kickstarter risk with LEGO.

You say you’re doing this for fun and not for profit, which to me sounds negative for a Kickstarter. How do I know you’ll see it through?

The biggest issue is that there’s no GAME. You’re selling figures and some cards with numbers on them. I have no idea what I’m expected to do with them. I have no idea if it would be fun. And worst of all, the actual REWARD is for an e-copy of a DRAFT rule book! So you don’t know what the game is either!

As far as I can tell.

So it sounds from your KS page that you have some figs and you thought it would be cool to play “war” with them, but you don’t have any rules or design in mind, but you’ll work on something if the KS goes through, which is not what you want to project. Yes you did bury a rule book in the page, but you heavily downplay it and I have no sense that it’s been playtested. You even call it “alpha”. Pitch me the GAME. if it’s a good game I’ll play it with cardboard.

Jay103
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Joined: 01/23/2018
Part two Okay, so I did find

Part two

Okay, so I did find your draft rule book hidden in the page. I already described why it’s more important than that.

Rule book issues:

“Customizable” does not mean you can’t lay down rules. Pick a starting army configuration, for example.

How can I play this with 500 figs? That’s crazy. I’m probably not buying 500. You’re not really selling 500. And how in earth am I managing a turn where I have 500 guys to move? Or even the ~80 you’re selling in the ks? If you had a game with the 14, with clear rules, that would be much better. Where guys have complex stats, you want to limit the number of things to manage and have a system where tactical and strategic play can emerge. Do you have that? I can’t tell.

Stats. Why are some stats “lower is better”. Very confusing and counter intuitive to me. Most games don’t favor a low strength.

I need dice to play this? But you don’t include them???

X3M
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Joined: 10/28/2013
Reduce the guys. This comes

Reduce the guys.

This comes from someone who had 600+ per player, 6 players, in his initial board game.

Make it like...50 or so per player...no more then 4 players...tops.

X3M
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Joined: 10/28/2013
I too have found the rule book

hidden.... in the 3 FAQ's.
For any one else, curious. Here is the link:
https://drive.google.com/file/d/0B9870erwkOl4MGdvajVVSG92Q28/view?usp=sh...

Some comments on the rule book:

Unit Cards
Higher is better? It is intriguing that you also include lower is better. But maybe, you can simplify that table.
The head of the last column could be "When better?". And simply say, high, low.
You have missed moral.

Overall, I like that you included this to the manual. It gives players a head start on picking their units.

Battlefield setup
Fix the pages?

Move
10 degrees?
As in..
http://etc.usf.edu/clipart/42000/42001/pro_10_42001_lg.gif
Please no. Don't do that to children.
Keep it grid like: Triangle, Square, Hexagon or Octagon.
I think that Square fits your game the best. With Octagon for experienced players.
If you need more info of what I mean, feel free to ask.

Turning parts of direction like 45 degrees or so, can consume one movement point. Something like that is easier for players then having a difference between 10 degrees and 10 to 360 degrees.

6+
I am familiar with the 6+. I have those a lot as well. But I simply say that there is no need to roll there where 6 are displayed. I often talk about 6/6th chance, which is 100% a hit. Players understand better that way that they don't need to roll.
We are talking about d6, right?

Many empty pages
Try to combine a couple.

Overall rulebook
I really get the impression that your game is not done yet. This regarding rules. So I doubt that you have play tested your game. Let alone, blind play test. I wonder what all those people got.
So, did you return the money to the people who didn't get any from your game?

Reasons to why not to play your game
Brick wars.

Also.

Brick wars.

Sorry if I came over as being harsh here. I remember having had comments on this game before. But back then, I thought that you where going to do your own style of miniatures.
Most people think, lego. When seeing those figures. And I know, that there is lego out there without the lego symbol. As long as you keep the lego style. You will have trouble selling the game. In fact, I think that smarter people might try out your rules with their own lego.
There is no need for them to get your pieces, is there?

Jay103
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Joined: 01/23/2018
I didn’t notice the 10 degree

I didn’t notice the 10 degree thing. I got caught up on stuff like roll a number of dice equal to the number of units multiplied by the number of attacks.. (which I presume are d6? Sold separately). Lot of dice. One turn of this with the large army pack would take maybe an hour? Plus if I bump the table slightly and my guys turn by 4 degrees what happens? (One of the rules has pieces turning “up to 10 degrees”, which implies an extremely fine grain on movement, which, for legos, should probably be 90 degree increments since that’s how they attack to the floor piece..)

X3M
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Joined: 10/28/2013
Jay103 wrote:I didn’t notice

Jay103 wrote:
I didn’t notice the 10 degree thing. I got caught up on stuff like roll a number of dice equal to the number of units multiplied by the number of attacks.. (which I presume are d6? Sold separately). Lot of dice. One turn of this with the large army pack would take maybe an hour? Plus if I bump the table slightly and my guys turn by 4 degrees what happens? (One of the rules has pieces turning “up to 10 degrees”, which implies an extremely fine grain on movement, which, for legos, should probably be 90 degree increments since that’s how they attack to the floor piece..)

Well ehm, it isn't unusually to have bucket rolls in certain wargames. But there you have the pieces clutched together. In the past, I did some 36d6 rolls. It was fun for a little while. But you can guess it right, waaaay to much down time.

12d6 is my highest roll allowed at the moment. I assumed he had 10d6 since that is what is included in the box.
But dice rolls have to be "brainless" as much as possible. No weird tables and such that tell you if rolls are 4+ or 5+ etc per individual opponent.

All dice need to suffer in the same way.

KISS is preferred.

Jay103
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Joined: 01/23/2018
Did it say 10d6? I just saw

Did it say 10d6? I just saw where you “get some dice and.. measurement tools”

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