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I have an new A.I. system,you may like to tryout

7 replies [Last post]
Joined: 08/30/2018
A.I. system

it revolves around a rotating set of 4 chits

a randomizer / A.I.

for any game, the details are on the PNG, you have 4 chits with an icon on each edge, in the centre of each chit is a dice number, each turn you roll 4 dice and rotate the chits if their dice is the same as the ones rolled, then check the centre edges of each chit for actions you can do this turn, the chits can be for different aspects of the game like magic or combat or healing etc...

the icons starting at 12oclock right edge, the 3oclock, 6 and 9 give your four icons choices, this can be narrowed further by what part of the game your in such as combat. but the icon list can vary to suit , you can have all 8 external edges or 8 internal edges or flipped chits etc...

the icons can mean many things and can be swapped with other game chits to form new lists, you can hotswap in a game to mix it up or because of a chaos roll.

you can have more than one set of 4 chits for different parts of the game, or different situations, giving you extra flavour.

you can flip single chits, you may do this for melee or ranged fire.
the idea is you create your own chits to suit the type of game your playing.

you could also have two chits interacting with each other like hand and bow, or hand and lock, or magic and sword. this should give some flavour

Joined: 01/27/2017
Looks neat

This looks like a neat randomizer, but to be an AI it would need some rules to tailor its actions to the current situation. Maybe you intended that and it just falls under the "flipping chits for different parts of the game" idea.

For example, something like chits flipping based on whether an enemy is adjacent or not, or whether an ally is adjacent or not, with some guidance on which action to take if more than one is valid.

Sounds like the beginning of a good system, just needs to be tuned properly to a particular game.

Joined: 08/30/2018
Thanks Frank, I've been

Thanks Frank, I've been thinking when using a sword then flipping for a bow, or if injured flipping.

I was thinking about a ww2 game where one chit would have transport options etc...

X3M's picture
Joined: 10/28/2013
No doubt that this will work

No doubt that this will work for various games.
And spark new idea's in other designers.

But how strong is this AI?

Is it able to cope with the decisions of players? Or will it just randomize events? I can't tell by first glance.

Games that have the best AI have either a set of best actions that the AI can take and then randomly selects one.
It randomly selects a list of actions. And then the best action is picked.

It really depends on the game mechanics too.

Joined: 08/30/2018
it randomizes the events it

it randomizes the events it has, this is all the icons relavent to the game, then due to game events like being injured one of the 4 chits that has its combat ability will be flipped to a less effective side.

so it randomises the game events possible.

then if a situation occurs it flips a chit, changing the interactions between chits, eg two sword and a hand icons on separate chits may appear often, but if hero is injured the one with the hands on is flipped so less hands available to interact with sword. so it now randomises a new set of icons but its because of an event.

Joined: 08/30/2018

its now on a proper site, both print & app versions

Joined: 08/30/2018
I made a French and Indian

I made a French and Indian War Miniatures edition, Im actualy using this now.

Joined: 08/30/2018
Final version with ASL module

Boardgames Wargames Miniatures any game opponent simulator Randomizer and A.I. , I know it sounds like the grail, just look at the screenshot for a quick description showing how the mechanics work. I love the way people with complex games cant believe it could work.

This is Print and Play, but has an app to avoid printing, I have to say the app is nice.

the conbinations generated with 4 chits with 4 icons on each chit all can be flipped, is mind boggoling, dont be missled by its simple looking 4 chits its like adding 4x4x4x4x4x4x4x4x4x4x4x4 ,

This is a system that can be used for any game, or any problem. it has 4 rotating chits layed in a square with edges touching, thay have flip sides with icons on each edge, you have a dice image in the centre of each chit. you use it by rolling 4 dice , any chits that match there centre dice with a dice rolled rotate 90 degrees.

before you roll any dice, you need to ask it a question relating to the game, EG what path shall my unit take? so the terrain chit would be usefull and the target chit, now roll dice rotate chits and look at the terrain chit and your target chit to get a path to target EG: trees then road and target hill.

you have to be able to figure out your questions, and then how to decode the answers, the system is universal and it dosnt matter how COMPLEX! the game or problem, you make the chits with icons relavant to your game.

There is an Advanced squad Leader Module, Also a French Indian Wars Miniatures Module, and a World of darkness RPG module, plus the default RPG demo.

download website

if you dont like my Link, then here is a trusted games site link, the Advanced Squad Leader Module is missing, but download both and put it in

here is a screenshot, but remember this is the app screenshot.

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