Skip to Content

Mecha Game Update

3 replies [Last post]
Joined: 10/08/2013

Hey All,

I've been working on a cooperative mecha game since November last year and I think I've gotten to the point I have something workable.

Here's a very rough draft of the rules:

My main concern is if it's interesting. I'm also fighting with how to keep players challenged with the current enemy spawning rules, so once an enemy squad has been damaged, the players have to add another to the board. Is this rule too much?

Joined: 10/08/2013

Here's a gallery on a rough playtest:

Not happy with the playtest. I forgot to take pictures after the second round, so I just condensed the gallery. Next time, I'll make sure the pictures say much more about the game.

tzircher's picture
Joined: 07/12/2014
Hmm, looks very tactical. I

Hmm, looks very tactical. I like that scale.

Sarge-Pepper's picture
Joined: 08/28/2014
It looks very interesting.

It looks very interesting. Not too many opinions on the rules, but maybe check out Battletech RPG/Minis game for a few other ideas. I like the tiles and modular weapons set up that you have, it provides good opportunities for variety. I'll be keeping a close eye on this one :>

Syndicate content

forum | by Dr. Radut