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Joined: 01/06/2009


Thanks to the earlier playtesters on the GEEK. Initially the game was pretty much the same as below. The game was designed to be VERY LIGHT, LUCK BASE DICE ROLLING CRICKET SIM.....

It has been designed to fit in your pocket. Fast, action filled cricket. Great for travelling. Similar to OWzat or Dice cricket...BUT different in it's own right!

For the simplicity factor, it WAS meant to be 6 dice in a sack for kids to play at school or colleagues to play on smoko break/ beer nights or even while you are watching a test match.

So...for the added thrill of some choice between batting cautiously or aggressively, I have added another BATTING die. This also changes the use of the FIELDING die and only brings it into play when batting aggressively.

Once again...before you cry....there's still no strategy.....remember what it is meant to be and enjoy it!

Bare in mind, we have prototype dice with words on each die face.

There are now 6 dice represented by colours.
RED for bowling. GREEN for fielding. YELLOW for batting. BLACK for the scoreboard (runs). WHITE for the Umpire.

You can simply use 1 d6 and follow the chart below.

Fast Bowling dice Batting dice Runs scored dice
1 = Clean bowled 1 = dot ball 1 = 1 run
2 = fast ball 2 = cut shot 2 = 1 runs
3 = NO BALL 3 = pull shot 3 = 1 runs
4 = spin 4 = cover drive 4 = 2 runs
5 = bouncer 5 = HOWZAT! 5 = 2 runs
6 = swing ball 6 = hook shot 6 = 3 runs

Fielding dice AGG Batting Umpire dice
1 = thru the gap 1= Super shot '4' 1 = not out
2 = Drop catch! 2= In the air?! 2 = caught
3 = Fielded 3= Marvellous '6' 3 = LBW
4 = Classic catch! 4= Outside edge?! 4 = run out
5 = Over the top 5= Big hit '6' 5 = cght & bowled
6 = Shot @ stumps 6= Fielding chance?! 6 = not out

Game Rules

1. Both players roll the RUNS die, highest roll decides who bats first.
A pen & paper can be used for simple scoring. As in normal cricket each side has ten wickets. Keep track of number of runs scored for wickets lost.
2. The use of an "over" system is optional. Keep bowling until all ten wickets are lost.
The order of play is as follows:

Bowler rolls the red die -
"BOWLED" means a wicket has been taken.
"NO BALL" means a FREE HIT is given to the batsman +1 extra run is added to the total.
"SWING/ BOUNCER / FAST / SPIN" means the ball is online with the stumps and the BATTING die is played.

Batsman rolls either yellow die playing cautiously or aggressively-

"DOT BALL" means no run can be scored . The shot has been played defensively.
"HOOK/CUT/PULL/DRIVE" means the ball has been struck. The RUNS die is played.
"HOWZAT!" means an appeal has been made - use the UMPIRE die

"SUPER SHOT '4'/MARVELLOUS'6'/BIG HIT '6'" add runs to total

Fielding rolls the green die - "FIELDED" means the ball has been stopped. No runs can be scored.
"CLASSIC CATCH" means a wicket has been taken.
"SHOT @ STUMPS" means the fielding team WILL ROLL THE UMPIRE die in hope of rolling a "run out".
If unsuccessful, the batting side rolls the RUNS die, the totals RUNS rolled are added to the score.
"THRU THE GAP / OVER THE TOP / DROP CATCH" mean the RUNS die is played.

Runs - roll the black die - " 1,2,3 - mean the total of runs to be added.

Umpire rolls the white die - "NOT OUT" means the appeal has been denied.
"LBW/CAUGHT/RUN OUT/CAUGHT & BOWLED" mean a wicket has been taken.

3. Winner is the highest total.

Suggestions welcome.

Joined: 06/20/2009
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