So I've come up with a basic idea for a board game and I would really appreciate it if someone could help me out with the mechanics of it. I'm very new to abstract eurogames (I've only played Carcassone, Ticket to Ride, Puerto Rico, and Settlers of Catan) but I would like this to be something like those games (I'm thinking more on the lines of Puerto Rico).
The basic idea of the game is that every player is a film producer. The goal of the game is to gain influence and cash and the person with the most at the end wins. I'm thinking the game will end once all players have made a certain amount of films.
So to make a film one must acquire a screenplay. Screenplays are divided into three types of movies:
1. Low-Budget Slasher film (marketable but gains little influence)
2. Indie Art Film (not marketable but gains lots of influence)
3. Blockbuster (both marketable and gains influence)
Also to make a film one must acquire a crew consisting of a director, actors, and art department (I'm a film student and there are a lot more crew positions to make a movie but I'm thinking keep it simple. Maybe add cinematography too but I'm not that sure yet).
Each type of film requires a certain kind of crew. For example, slasher films don't require a great director or actors but must be heavy in art department. Indie Art Films require a Good director, decent actors, but doesn't need great art department. Blockbusters require well-known actors, a decent director, and heavy art department.
I'm thinking about dividing each type of crew member by quality. For example A,B,C,D level actors, directors, and art department.
Sorry if this is all kind of jumbled but I just started working on the idea today. I have no idea how the game should start or what kind of mechanics should be implemented. Maybe if I follow the basics of Puerto Rico I could divide the crew into roles which players pick on each turn instead of primarily being the producer. There are so many things that are involved in the filmmaking process that it's kind of hard to strip it down to the basics and make it more of an abstract type of game. Please help if you can, I've never made a board game before.


If anyone could point me to information on game mechanics and how to develop them within a game that would be great.