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Roll them bones...

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Jackhalfaprayer
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Joined: 09/29/2008

So I, once again, find myself with a mechanic that is fun but little idea of what to do with said mechanic. I'm curious as to the community's thoughts on this mechanic and how they might use it. It seems to lend itself very well to

A player has 3 dice. These dice would be rolled multiple times in an attempt to score somehow ("poker hands," successes, or specific numbers). Unlike many games that punish the player for rolling a 1 by removing a dice, what if a player was given another dice for rolling a 1. Then if a player ever had more than a specific number of dice they would "bust," and lose their progress for that turn. I would like to think this simple positive feedback loop would make a push your luck game more exciting by adding more and more energy to the system until it explodes rather than having it die a slow a painful death.

The Magician
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Joined: 12/23/2008
I don't have much to ay but I

I don't have much to ay but I will comment anyway.

Are they poker dice?

I don't role dice and neither dose god. That said, no seriously, I'm not fond of dice in games. For one thing, there is this anoying thing that happens often with me and dice: I role the same number over and over and over. Then there's "the wiff factor" I think that is what RPG players call it. I feel that way in board games as well. Too many critical moments that turn out lame numbers with the dice. Or the dice land on the floor. They just irritate me.

I have no opinion about your mechanic. It would be easyer to see physically what your tring to explain.

seo
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Joined: 07/21/2008
variation

What about this variation:

Roll a 1, lose one die, but give some way to GET extra dice. Something like giving up your highest rolled die gets you a chance to roll TWO dice.

Jpwoo
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Joined: 03/26/2009
I love the growing dice pool

I love the growing dice pool idea. I think that is a really unique mechanic especially for the push your luck game.

You could make a game about running nuke plants and trying to get the most power without going super critical and melting down.

SiddGames
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Joined: 08/02/2008
I like that idea. I'm working

I like that idea. I'm working on a game using push-your-luck, so we've had some nice discussion about PYL in games recently.

Regarding theme... something pseudo-SF/silly might be fun. Players are alien blob breeders. Everyone wants to grow the biggest blob, but if it gets too big and aggressive, it will go feral and devour a trainer (and then the blob has to be destroyed, yielding nothing).

FurbyFubar
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Joined: 03/28/2009
SiddGames wrote: Regarding

SiddGames wrote:

Regarding theme... something pseudo-SF/silly might be fun. Players are alien blob breeders. Everyone wants to grow the biggest blob, but if it gets too big and aggressive, it will go feral and devour a trainer (and then the blob has to be destroyed, yielding nothing).

If this is the theme (and possibly even if it isn't) wouldn't it make sense for the player to go bust if he rolls a too high total instead of if he gets too many dice? Too many dice will lead to a higher risk of going bust. Of course, having an object for the game would help knowing if this is a good idea...

tomg
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Joined: 08/22/2008
Roll Them Bones...

This is a neat idea. I would add another variant for even harder decisions. Instead of losing your dice to the kitty on a bust what if you lose them to the player on your left or to the rest of those playing. This really would heighten the tension and make a very competitive game.

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