Summary
Scrapbots is a deck-building card-battler game set in a post-apocalyptic junk-punk future (Mad Max with robots). You take on the role of a Mechanic, a warlord who commands the remnants of robot armies against their enemies. These warlords are in constant conflict to control the last bits of humanity’s resources. Collect a pile of scrap and cobble together some Scrapbots to smash your opponent.
Scrapbots takes inspiration from deck-building games such as Dominion, Star Realms/Hero Realms, Nightfall and Ascension. It is also inspired by card-battle style games such as Pokemon, KeyForge, Magic: The Gathering and Yu-gi-oh.
Design Goals
The goal of Scrapbots design is to be a fast-paced card-battler that does not require collecting cards or constructing decks. It also aims to be a deck-building game with an emphasis on persistent board elements and hand optimization. It should be easy to learn but still have enough depth to maintain a competitive player’s interest. Games are intended to last ~30 minutes.
Feedback
This game is a work-in-progress. I'd love to hear your feedback, watch recordings of play, you can even modify the game and send me a pull request.
Full Rules
Tabletop Simulator
Play Scrapbots on Tabletop Simulator
Card List
Homepage
More info on Github
edits:
- update and cleanup this post
Thanks for checking it out. I guess what I'm struggling with most now is: "what next?". I suppose my goal is to publish something on GameCrafter but I want it to be worthwhile.
- Do I playtest it to death until I'm sure its "ready"?
- Do I print out a few prototypes on GameCrafter and see if I can drum up interest?
- Do I go all out and pay for artwork and such and try to do a "production run"?
Finding playtesters has been challenging. I'd love to put it through the wringer of "game development" but no clue how I'd find someone to do that short of an actual publisher.