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That's not my monster!

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Maddgames
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arms_1.jpg
heads.jpg
Legs_0.jpg

These are the rules and cards for a game aimed at children.

That’s not my monster!

Players play bits of monster to create a five part amalgamation comprised of a head, 2 arms and 2 legs. But each players has their eyes on the other player’s parts too, so at night you can go into each other’s labs and steal bits for your own creations.

Setup

Shuffle the monster deck together.
Each players turn over the top card of the monster deck and places it on their monster board in one of the matching slots (arms/legs/head). If a second head or third limb is turn over, place that card in the discard pile and turn another card over. This is repeated until each player has 2 limbs and one head.
Then each players draws a hand of 3 card.

Game play

The game is played in the following order
Day, Night, Score, Day, Night, Score

Day

In the day phase each players has a draw and a play action.
Draw –draw either the top card of the discard pile, or the top card of the deck
Play – choose a card from your hand to play in an empty slot on your monster, if all slots are full, or you cannot play a card in an empty slot you may discard a card or player over a card. The card you play over goes into the discard pile.
Once each players has had done this 3 times move onto the night phase.

Night

All players over their monsters card over so they are face down.
All players close their eyes.
In turn each player wake up and take either a face down card from their monster or a card from their hand and swaps in with another players monster. You cannot at any point in this phase turn over cards to check.
Once each player has made one swap move onto the score phase

Score

There are two ways the monsters score – amount and most.
Frankenstein, Mummy, and Tentacles score based on the amount you have. i.e. if I have one Frankenstein part I score 0, but if I have 2 I score 7.
Dryad and Robot score based on the most in play. i.e the player with the most robot pieces scores 9, the second most 4. If you have none of this type of monster you do not score.
Additionally – if a players creates a monster with all 5 parts the same, they score 35 points.

Once all 5 types of monster have been scored, play a second day, night and score phase. The player with the highest score is the winner.

Jay103
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You say this is aimed at

You say this is aimed at kids, so I'll make a couple of comments on that basis. I'm not sure what the age range is, but..

A kids game that has scoring should have numbers like 1, 2, 3, not 7, 9, 4, 35.

I don't see much reason to have so much variability of scoring by type.. kids likely won't get into deep strategy of "robot is slightly better than mummy because my opponent also has a robot piece and if I get two then I can steal his 9 points, and the 18-point shift of that is better than the incremental benefit of a third mummy piece." Which I assume was the purpose of the scoring system.

Having kids close their eyes and take turns while eyes are closed and all that pretty much REQUIRES a grownup to tell them exactly what to do, with eyes open, because kids will get this wrong all over the place. If a kid swaps a face-down leg for a face-down arm, whoops, the whole game is invalidated. Start over, kids!

I mean, I've seen teenagers break games of One Night Ultimate Werewolf by doing just that sort of thing.

Does the night phase REALLY serve a purpose? I assume eyes are closed to prevent me from taking back the stolen piece, but.. this part does NOT seem likely to work, to me.

The setup phase seems problematic to the design. A "bears vs. babies" approach where everyone starts with a guaranteed head might work better, though maybe you don't want to be too closely tied to BvB, since, well, you're already somewhat close in mechanics.

Maddgames
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The bvb start does seem like

The bvb start does seem like a good idea as I'm not happy with the mechanic of the start.

I've realized that I have updated the scores but post the old scores, there is less of range and no zeros or negative numbers now.

I've tested this game with my boys (4 and 6) and another group (max age 8) they really like the mechanic of the night - this is the main part of the game. But the scoring can be a little tricky.

I am going to create a player board with a score around the outside (like ticket to ride) so the children can see the slots for the cards and only have to count on the score.

The 35 is a number that means you always win, but it is too big. I'll just change it to if you create a whole monster you win.

Jay103
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Sounds good.. just be aware

Sounds good.. just be aware of the potential frustration factor that can happen at night.. like I said, swap the wrong piece and the game has to be terminated.

Maddgames
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Theme

My family play a lot of one night so they are used to it. So I have a scewed concept at the moment. I'll update the number in next few days so people can print and play it.

What I know I am missing is the dialog, that people say.
I want there to be a phrases or noise you make to let the person next to you know they can wake up.

Jay103
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Maddgames wrote:My family

Maddgames wrote:
My family play a lot of one night so they are used to it. So I have a scewed concept at the moment. I'll update the number in next few days so people can print and play it.

What I know I am missing is the dialog, that people say.
I want there to be a phrases or noise you make to let the person next to you know they can wake up.


"Okay, your turn now, John!"

Maddgames
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Not very thematic. I want to

Not very thematic. I want to create a phrase or an action the brings the theme together and makes people laugh.

Current thoughts are
"You'll never stop me " followed manical laughter.

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