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Titan - Tile driven challenge

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questccg
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Joined: 04/16/2011

Hi all,

I have had this game idea for over 20 years (maybe more...) I have never developed it further. It is in a state of design but not a completed design.

Basically players BUY tiles made from different types of stones: like granite or marble. The tiles are different types of terrain (like Mountains, Hills, Grasslands, Forest, and Water). Players take turn placing tiles on the board. Once the board is complete, the players would then battle each other until one player loses the game.

The working title of the game is called: Titan.

Another point is that the tiles have "holes" in them so that player may place a certain amount of *jewels*. Those jewels act as bonuses if a player's piece is on it.

The game would be something akin to Chess or Stratego maybe something in between.

It has been 20 years and I have never seen a game similar to it.

Stormyknight1976
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Joined: 04/08/2012
Sounds Cool.

This would be a neat game to play. Sounds like it would be a Final Fantasy Tactics Orge type game but it would'nt be Final Fantasy. I would like to help you on this game If you need help with Titan names or weapons or something like that?

questccg
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Don't know where to go with it...

Stormyknight1976 wrote:
I would like to help you on this game If you need help with Titan names or weapons or something like that?

Well doing some research, the titans were a race of dieties that ruled during the Golden Age. They were the descendants of Uranus (Heaven) and Gaia (Earth). So there are a bunch of titans... I'm not sure I *can* develop the game... I have some ideas like:

-Having a board which is strictly grasslands. Player place tiles on top of grasslands to alter the board.
-Each player can play X number of tiles (To be determined with play testing).
-Tiles are made of stones: granite or marble (Maybe others - to be determined).

But I'm not certain what the mechanics are like, how the pieces would move and so forth...

Thinking about Titan, I would make it that the "leader" of each side would be a Titan. The rest of the pieces are other units. It could be interesting if the units could move differently depending on the Titan you choose.

GrimFinger
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Is the game that you have

Is the game that you have envisioned for 20+ years, the one in your mind, about the titans of mythology, or is it just a name that you liked and decided to use it as a temporary placeholder?

I am just wondering what the connection was between the Titans of mythology and jewels or buying/placing terrain on the board?

You could base the game on conflict between the Titans and the Olympians, of course - but, again, what is the connection between that conflict and placing terrain tiles?

Is it just the base mechanic of players taking turns laying terrain tiles on top of a base board of grasslands that is what you want to create a game from scratch from? Or are you wanting to incorporate the Titans of mythological fame?

You do know that Titan is the name of one of the planet Saturn's moons, don't you? You could retain the name, Titan (barring any existing copyright or trademark conflicts with other games of the same name), or if such conflicts exist (I'm pretty sure that I've seen a game titled, Saturn, before), you could just retain the Titan aspect as a setting for the game.

Players could explore the moon, Titan, and that could account for why they are laying terrain tiles, aka exploring as they go.

If you want to add a conflict dimension to the game, along the lines of Chess or Stratego, is there anything specific that you had in mind, combat-wise?

I've never seen that science fiction movie, Prometheus, which was an Aliens prequel, I think. The setting could be a planet in a far off star system, and it could be named Titan. Titan could be a ship, in the vein of the Prometheus ship of the aforementioned movie.

I'm not sure what you have in mind, or what you are after. I am just tossing out a few thoughts from off the top of my head.

In the movie, The Day the Earth Stood Still, there was an alien named Klaatu, who was accompanied by a robot, of sorts, named Gort (or GORT). Instead of Gort, have a robot of a similar nature named Titan (if you want to retain that place-holder name).

A game of conflict between Chess and Stratego could encompass pretty much anything. That's a wide berth to create a game in. It helps to know what you want or what you have in mind, or whether you have no clue or idea, but you just want something, you're just not sure what.

I played Stratego a lot, in years gone by, although I haven't played it in recent years. It's basically units with numbers assigned, with the exception of the spy, flags, and bombs. Terrain, a central component of the game that you have in mind, isn't a consideration, in Stratego, aside from the players not being able to move into lakes/water on the map.

Titan could be T.I.T.A.N. - An acronym for something, maybe secret military base, or an intelligence agency of some sort. You would need to decide what it stands for, in order to build a game about it, though.

Or, maybe T.I.T.A.N. is a war plan of some sort, a contingency plan for nuclear war, or for alien invasion, or for a zombie apocalypse - or for some other apocalyptic type of event.

Or, on the other end of the spectrum, think along the lines of the Genesis Device, aka Star Trek II: The Wrath of Khan movie.

Titan could be a terraformer device. This approach could also incorporate the ability for players to continually change or move terrain tiles. Perhaps different alien races need to terraform planets or a particular world to different standards.

Whether players control the same kinds of units, or whether they control units unique to their own position (think Zergs, Protoss, and Terrans from Starcraft), you would need to decide.

In general, it is probably advisable to, when in doubt about a given mechanic or feature to be incorporated into your game's design, follow the K.I.S.S. formula - Keep It Simple Stupid - with the caveat being that this rule doesn't apply, if you know for certain a particular mechanic or feature that is really what you want to include.

Both Chess and Stratego are two player games. You could try for a game that works well for more than two players, or which is geared for solo-play by a single player. It's all in what you want to do.

Just some thoughts.

questccg
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Some answers

GrimFinger wrote:
Is the game that you have envisioned for 20+ years, the one in your mind, about the titans of mythology, or is it just a name that you liked and decided to use it as a temporary placeholder?

Usually when I have a *game concept* with some ideas, I like to give the game a working name. The name that stuck was "Titan".

GrimFinger wrote:
I am just wondering what the connection was between the Titans of mythology and jewels or buying/placing terrain on the board?

Well the Jewels could be like a type of magical orbs put in the battlefield with different powers (perhaps based on the color of the jewel).

GrimFinger wrote:
You could base the game on conflict between the Titans and the Olympians, of course - but, again, what is the connection between that conflict and placing terrain tiles?

Well I'm not sure who the Titans had as opponents BEFORE the Olympians. But I wanted the "King" piece to be the Titan (sort of like in Chess - when the King piece dies, that player loses the game...)

GrimFinger wrote:
If you want to add a conflict dimension to the game, along the lines of Chess or Stratego, is there anything specific that you had in mind, combat-wise?

The concept was that game play would be something between Chess and Stratego: pieces would move according to a set of rules.

GrimFinger wrote:
I played Stratego a lot, in years gone by, although I haven't played it in recent years. It's basically units with numbers assigned, with the exception of the spy, flags, and bombs. Terrain, a central component of the game that you have in mind, isn't a consideration, in Stratego, aside from the players not being able to move into lakes/water on the map.

Okay so how the tiles work is they change the terrain. As the Titans are the sons of Gaia, they can terraform and alter the shape of the battlefield. They can grant terrains with special abilities that can be used by their troops. The amount of troops would be something akin to Chess (in number of units). In Stratego, you goal is to capture the Flag. In chess the goal is to capture the King... So I guess the goal of the game would be closer to Chess than Stratego. The thing I was thinking by Stratego is that pieces can move forwards AND backwards...

GrimFinger wrote:
Whether players control the same kinds of units, or whether they control units unique to their own position (think Zergs, Protoss, and Terrans from Starcraft), you would need to decide.

Well I guess the two opposing sides could have "shared units" (think like pawns) and then have special units for each Titan... But maybe some can be similar to other Titans (think like Titan #1 has 2 pieces in common with Titan #2 as an example)...

Basically each player would control 1 Titan and his corresponding units. And it would be a 2 player dual. Obviously like 2 Gods battling each other (maybe some sort of sparing). The tiles alter the board and allow for different strategies and unique game play each and every single game. The Jewels was something that I thought which could be like modifiers for the tiles adding a layer of additional strategy to the game. The chessboard is 64 tiles, that sound like a reasonable amount of tiles.

But what units, how they move, how the game plays out... This I an unsure about... How modifiers (Jewels) work are another matter.

As I think more about the tiles (compared to the traditional chessboard), you can at most have 32 tiles per side. Maybe half per player could be tiles so 16 tiles per player. 16 still seems like a lot, but you want to be able to sufficiently modify the board so that the tiles actually count (and make a difference) in the game. So my first guestimate would be 16 tiles per player...

The size of tiles would be bigger than you traditional Chess tile. This is to allow both jewels and the actual pieces to be placed on the dynamic board... The type of tiles I had originally envisioned are terrain tiles: Mountain, Hill, Forest, Swamp and Water. But I think it would be *cooler* if they were abstract... Just different colors, different stones with symbols on each one of them... This could add the Heaven and Earth aspect... The terrain are abstract (in some other plane of existence - in which the Titans spar against each other). Each tile (different one) could be accompanied by a CARD which explains the tile's *power* (or ability) and how the modifiers work on the tile (maybe)...

Tiles could be sold in a startup kit and other tiles can be purchased individually (with their matching cards).

Stormyknight1976
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How about this?

This game could have theme mechanic as a King of the Hill strategy game? Players build the board or grasslands as a giant hill. Jewels can add or minus height to the grasslands. Jewels can give extra tiles to the players or cause poison effects by slowing units down as an example.

abdantas
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Joined: 11/13/2012
there's a really old game

there's a really old game called Titan where players play titans trying to defeat each other with their troops and it takes place in a huge hexagon board.

just saying.

There's an iPad version of it, but the game itself is no longer in production.

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