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Casino Job - 5-10 Player Social Deduction / Hidden Role Strategy Game looking for Playtesters

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cblakley4
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Joined: 02/06/2018

Hello, I'm looking for playtesters for Casino Job: a 5-10 player social deduction game with a Casino Heist Theme. The game plays in about 20-40 min. I'm willing to send anyone inside the United States a prototype, but can also provide PNP files for those who like that (PM me for Link).

The game routinely pits players against each other and utilizes deduction and manipulation to achieve the desired result. The most interesting thing about the game from my point of view is that even when a Thief is discovered they can still have an impact on the outcome. This allows players who aren't as skilled in lying or staying hidden a chance to play both sides of the game (unlike some SDHR games where the game is basically over once discovered). Staying Hidden is still encouraged as it makes the job easier.

Rules

Facebook

If you do take a look, I'm asking that you log each play here

Thanks in advance,
Casey

MattyT
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Joined: 07/23/2018
Sending a prototype?

How many do you have exactly? And how many would you plan on shipping?

cblakley4
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Joined: 02/06/2018
The Prototype is just a PNP that I've cut and assembled

Within reason, I can make as many prototypes as needed. Right now it is simply a PNP that I'd cut and assemble for you. I currently have enough pieces to make 8 more prototypes, but if there is truly enough interest I could easily get more.

Jay103
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Joined: 01/23/2018
Are the wager mat and D10

Are the wager mat and D10 used solely for figuring out who goes first each round? that seems like a lot of equipment for that single purpose. Did "next person on the left" cause problems in your testing?

cblakley4
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Joined: 02/06/2018
Next person on left

Yes it did. In games above 5 players the first person to get the token and the 4 to the left were the only ones who ever had a chance to go first. No matter what only 5 players have an opportunity to go first in a game, but with the die roll, everyone has a chance (some could go multiple times).

The first "mechanic" I used was the last person who won a game of chance got to go first. This just took that and made the last game of chance the die roll. I have found that people kind of enjoy the little bit of chance at the beginning of each round, it fits the theme, and the luck aspect isn't so big of a deal that bad luck ruins the game.

The Wager mat also tracks the rounds and reminds players when to flip Location Mats so it does have more than 1 purpose. I could see in a future prototype it also incorporating the Progress Track. It is a lot of component for the aspect of the game, I'd agree with that.

Jay103
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cblakley4 wrote:The Wager mat

cblakley4 wrote:
The Wager mat also tracks the rounds and reminds players when to flip Location Mats so it does have more than 1 purpose. I could see in a future prototype it also incorporating the Progress Track. It is a lot of component for the aspect of the game, I'd agree with that.

Yeah, depending on what you plan to do with this game, avoiding a die that exists just for that purposes is probably a good idea. But maybe there's no alternate solution. Since you already have pawns and stuff, putting a die in the box isn't terrible. (if the game was otherwise only paper stuff, putting in a die would be a big pain)

cblakley4
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Joined: 02/06/2018
Dreams

You've given me a lot to think about. This being my first Design, I haven't given a whole lot of thought to packaging (I'm sure a potential Publisher would have picked up on the die right away), so I appreciate you putting that on my radar.

How does the game hit you in General? I'm struggling to find anyone not related to me or a close friend give me any real solid feedback. I'm hearing a lot of positives, but given the source, I realize it isn't the best feedback.

Jay103
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Joined: 01/23/2018
I think it could be fun. I

I think it could be fun. I like that sort of game (though my wife hates them..), but I won't have a group of people to play with until Thanksgiving.

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