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Free Digital Playtesting

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Code Bread
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Joined: 08/18/2014

Is anyone aware of a free website or program that lets me create my card game and playtest it with others? I don't need to be able to create specific rules, just be able to make cards and playtest with people.

Soulfinger
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Joined: 01/06/2015
http://boardgamegeek.com/thre

http://boardgamegeek.com/thread/991506/resources-card-game-makers

Artweaver is a free art program, comparable to Photoshop, that you could use for making your cards -- although you may want to run any text through a word processor with a spell checker first.

Code Bread
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Those all will be useful when

Those all will be useful when I start working on the final product. I was hoping more for an online database that I can playtest on a server or something.

Dralius
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This one is very new.

This one is very new. http://www.tabloro.com/ but they are interested in working with publishers and designers to implement new features. I took a week but they implemented free hand rotation of pieces allowing me implement my game Order of the Wand which I will start testing with out of state friend as soon as I finish building the game box.

Dagar
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Joined: 01/23/2015
So, as I understand you, you

So, as I understand you, you want a free platform that lets you fill a database with your cards and mechanics and allows people to play it? That is pretty much impossible, unless you program it from scratch. How should this machine entity know what is allowed and what not? There are websites that allow you to design your cards and print them so you can play with guys in the physical world. I'd daresay if there existed some website or program that let you simply implement your game rules, I would know about it.

But if you are okay with putting some work into it, you could use Eclipse and learn Java or Qt, if you prefer C(++/#).

Dagar

Code Bread
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I don't need the platform to

I don't need the platform to understand the game's rules. I just want it to simulate a game in an online environment. A deck, a discard pile, each player's hand, and a board state. As of right now I'm not concerned with forcing the platform to follow specific rules because I want to be able to teach playtesters myself and give them as much freedom as my game's rules allow.

I'm considering learning Java to program my game, but I would like to use that as a last resort because I want to be able to learn more about the game and collect data, since this may not be the final product.

Cockatrice would be a good example. It has Magic the Gathering's entire card base and lets you play on a server, but its developer's didn't program the game to follow Magic's rules. Players can do whatever they want in-game (though they'll probably get booted for fooling around). I'm looking for something like that, if there are any.

Dagar
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Joined: 01/23/2015
Hmm, so essentially you just

Hmm, so essentially you just need a file with all of your cards, identify each with a number and let cards be drawn by a random number generator. You could easily do this via e-mail. If you take the role of a game master, you can even play out a real game in that way. If you don't mind knowing other players cards because you are just trying to teach the mechanics, you could even leave that out.

Code Bread
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Joined: 08/18/2014
Never thought of email. May

Never thought of email. May consider that.

Dralius wrote:
This one is very new. http://www.tabloro.com/ but they are interested in working with publishers and designers to implement new features. I took a week but they implemented free hand rotation of pieces allowing me implement my game Order of the Wand which I will start testing with out of state friend as soon as I finish building the game box.

May try this later on. Currently experimenting with roll20.net

LordBrand
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Joined: 12/27/2014
I would probably use Nandeck

I would probably use Nandeck http://www.nandeck.org for my initial card builds.

It can read a delimited file with your cards on it, and you can program your template into it with very minimal programming knowledge. It's powerful enough to start taking in art, but you don't need to start there.

After nandeck, you click the print button to get your deck of cards and you are ready to playtest.

If you need something online, I'd slice your cards up and load them into vassal http://www.vassalengine.org and build some simple structure there.

The advantage of both of these is that they can scale as you start enhancing your cards and your game.
They are also free and have great support communities.

-Eberhardt-
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Joined: 01/30/2015
Thank you

This entire string was exceeding helpful. Thank you all for the knowledge.

Code Bread I use to run a a VTT for a game I played w/ friends in different states. It was D20Pro (www.d20pro.com); however I am unsure if you can simulate random card draws with their program. You may have to facilitate handout's or notes as it's meant to be a Virtual Table Top for board games.

sigtaulefty
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Joined: 12/26/2013
I'm testing my game online

I'm testing my game online using google docs and ACTS for cards. http://acts.warhorsesim.com/index.asp

You create a new module - and I set mine to private so it doesn't clutter the main board. It allows you to build cards and play cards. It's text only though.

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