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Garrisons & Grenades - PLAYTESTERS NEEDED! - WWII 2 Player PnP Game - $40 IN PRIZES!

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slugger404
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Joined: 04/09/2012

QUICK SUMMARY:
The game is played by both players drafting units and then pitting those units against each other. There is a bluff mechanism on choosing which units to deploy and draft. Once you draft units and secretly pick your starting units, you will roll a base attack of3 dice in an attempt to damage your opponent's units. You do damage on a '4' or more. Each unit can take 2 damage before it is killed. The first player to kill all of the opponent's units is declared the winner.

MATERIALS:
http://imgur.com/Z2EJs,ZvzhE,ZYtRY,1me6L,HMCFF,v2EZF,FhUm5#0

There are 30 event cards (the ones that are side-ways) You only need to print these once. The other cards, the last 3 pages, are the unit cards. You need to print 5 copies of these pages. You will also need a decent amount of six-sided dice. The more the easier it will be to play. Lastly, you need one 12-sided die.

COMPLETE RULES:
https://docs.google.com/document/d/1ehXcfMRCcZhQVHqzJLNtuelf5NgtDB93db08...

If you have any questions, concerns, or suggestions, please email me at sluggermoore@gmail.com or reply within this thread.

Thanks and I hope you enjoy the game,
Zach

slugger404
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Joined: 04/09/2012
Playtesters

I think some are reluctant to use their time and ink on a pnp game from someone they've never heard of. Since this game requires a decent amount of printing (about 140 cards) I decided to give incentive.

So as long as its not against BGDF's policy, I'll award $25 via paypal to the user that provides me with the best feedback. This will be at my discretion and I'll work very hard to ensure the best feedback is awarded. In addition, I'll pay $10 randomly to anyone that replies within this thread with significant feedback. Now significant feedback to me would at least be a paragraph. This can even be feedback on rules writing or theme or name ideas, etc. Note that you could possibly win both the $25 and $10. Lastly $5, will be awarded to the person who first replies with significant feedback. Note that this will also need to be a bit longer. I'd say two paragraphs, about 4 to 5 sentences each. A grand total of $40 will be given out. Of course, as long as this isn't against the site's policies. And yes, you could possibly win all 3 prizes.

DEADLINE: June 11th. ($5 first response I'll pay immediately)

This game is still in its infancy and I really need as much feedback as possible. This is the best way that I could think of to get strangers to play my game. Also, the title is a working title Any name suggestions or retheme suggestions would be great too. Lastly, of you have any question about my credibility on providing the cash rewards just look at my BGG trade and sellers feedback.

Good luck!

Zach

slugger404
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Joined: 04/09/2012
Playtesters

Couldn't delete this repeat that my phone made. So edited it.

MarkKreitler
MarkKreitler's picture
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Joined: 11/12/2008
Alternative idea

Hey Zach,

Here's another idea that might be cheaper.

Find a few people willing to trade completed prototypes for mutual, simultaneous playtesting. Each party would include the equivalent of an SASE with sufficient return postage to ship the prototype back to the owner after playtesting.

This has two advantages:

1) It saves both parties the most valuable commodity of all: time. Printing and cutting 140 cards takes a lot of it, especially if mistakes are made.

2) The best incentive for other designers is to get feedback on their own games. :)

Speaking of which, I'd be willing to trade prototypes with you. If this sounds good, PM me and we can hash out the details.

Good luck!

Mark

slugger404
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Joined: 04/09/2012
thanks for feedback :P

The problem is I don't have a playtest group. It's mostly just me. My friends play games every now and then but they're not willing to put in the time it takes for playtesting. Otherwise, I would go that route. Thanks for the offer and feedback. I'll gladly look at your rules though and offer feedback. Pm them to me.

By the way, you get $5 for feedback. What's your paypal email, you can pm it me. (I'm being lenient on this one, just to show I'm serious about giving the rewards).

Zach

MarkKreitler wrote:
Hey Zach,

Here's another idea that might b
Find a few people willing to trade completed prototypes for mutual, simultaneous playtesting. Each party would include the equivalent of an SASE with sufficient return postage to ship the prototype back to the owner after playtesting.

This has two advantages:

1) It saves both parties the most valuable commodity of all: time. Printing and cutting 140 cards takes a lot of it, especially if mistakes are made.

2) The best incentive for other designers is to get feedback on their own games. :)

Speaking of which, I'd be willing to trade prototypes with you. If this sounds good, PM me and we can ha

Mark

slugger404
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Joined: 04/09/2012
no winners...

Looks like nobody wants the prize. I might try this again in the near future.

avalaunch
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Joined: 04/13/2012
There's actually a lot of

There's actually a lot of interesting studies that show that people are less motivated when money is offered as an incentive than they are otherwise. It's an intrinsic vs extrinsic thing. When money isn't a factor, there's a natural intrinsic reward you get from helping someone. Once you throw money into the equation, you're basically flipping a switch in the brain and now your offer is being measured on a strictly extrinsic basis - is doing X amount of work worth Y dollars?

In other words, as counter intuitive as it may seem, you'd probably get a better response by offering 'nothing' in return for the help requested. You'd also do better, as you alluded to, if people get to know you first, by participating in the community. People are more likely to help out those that are part of their group than they are 'outsiders'.

That being said, the amount of ink needed is an issue. Perhaps instead of offering prizes for helpful reviews, you could upload the artwork to a place like artscow or game crafter and then offer to pay for and ship a prototype to whoever is willing to playtest. I haven't looked into the costs of that though - it might be too prohibitive.

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