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Monster Keep — FIRST four (4) Multiplayer test

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questccg
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Finally got around to printing and cutting more cards for a four (4) Multiplayer game... The Keep will be 7 x 7 and feature the Nexus card for the Human Race ("Kingdom of Calahan").

I'm just about ready to start, all I need to do is shuffle the 4 Micro Decks and then get ready to START the game.

I will post news about the test and see if the game is STILL FUN with 4 players (as opposed to only 2 players).

Keep you all posted...!

questccg
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Difficult start ... with not much "wiggle" room

So far I'm at 50% of the two (2) first rounds (out of 12). And it's been a bit "tough" ... but still very engaging. It's a rather simple game in which you really TRY "not to make mistakes" and have your opponent's take you down because of area control...

Still the score is even at 50 MPs a piece. No scoring as per the start of the match!

More to come ... in addition to my own personal feedback and what I think of the game... (With 4 players)

questccg
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Oh boy... man it's TOUGH playing 4 players SOLO!

I didn't realize how HARD it was going to be to playtest a 4 Player game. There is so much going on with the Keep... Sometimes you miss a possibility or chance to do more damage (by placing cards in different positions).

Also unlike a two (2) Player game, it sort of encourages you to make the BEST possible move, ignoring the players and their scores. Which means one player can take more damage (after 3 rounds the score is: 44, 41, 24 and 38). Player #1 is in the lead but Player #3 has more than HALF his MPs lost...

I will continue the game until the END... But it's going to take a WHILE.

I'll report back as soon as there is more exciting moves or attacks!

questccg
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In Round #6 we have...

Score = 36, 41, 10 and 14. Almost HALF way through the game... And it's been rather BRUTAL for Player #3 and #4. The victory is still not decided but most probably either Player #1 or #2!

One thing that I have concluded is this: It's NOT a KIDS game!

It seems so freaken SIMPLE... But there is so much going on with the calculations, determining the best position, playing the right card at the most opportunistic moment, checking what abilities can apply in what circumstances...

And it's "Customizable" too!

Definitely for an ADULT/MILLENNIAL crowd for sure. In a way that's good but in another way it's not as appealing. Not the gameplay ... which is unique and solid. It's just SO STRATEGIC ... I would probably have to remove "Abilities" and maybe then KIDS could learn to play (starting with 2 Player games and then moving on to 4 Player matches). But "Abilities" are a BIG part about what makes the cards themselves unique from each other...

I still have to figure out how to EXPLAIN or TEACH the game, also!

MAR
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Strategic Games

I personally like strategic games, so it would be a plus for me! You can always make a "kids version" later, if you're that worried about it. Any play-testers needed anytime? We would love to check it out sometime :)

-Austin

questccg
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Thanks ... I appreciate your offer to help!

MAR wrote:
I personally like strategic games, so it would be a plus for me! You can always make a "kids version" later, if you're that worried about it. Any play-testers needed anytime? We would love to check it out sometime :)

Sent you a PM regarding the game. It's summer, things are slower! (LOL) No but I really appreciate your offer and may take you up on it. Right now the real issue is the "rulebook" and finalizing my own 2 Player tests (with the latest changes). But it so freaken HOT, that the cards are sticking together! (No seriously)

I'll let you know once the design is a bit "firmer". Cheers!

questccg
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Deck-Construction and "customizability"

So far I have "created" FIVE (5) Types of Play. Here they are:

  • Dominance = Each player's deck must have one color as the dominant color.
  • Race wars = Each player's deck may only have one color of cards.
  • Equalizer = Each player's deck must have two (2) colors, six (6) of each.
  • Blockade = Can only use entire blocks, no mixing cards in the same block.
  • Carbon = Each player has the same identical deck (same 12 cards).

These play styles have got to do with customizing your twelve (12) card Micro Deck. I'm trying to be as "innovative" with the game because it's such a "small" game with so much "depth"!

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