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real life readers/testers

5 replies [Last post]
infocorn's picture
Joined: 07/30/2008

Hello all.

I'm looking to recruit some readers/testers who can commit to such testing with a read-thru/follow- bull session via email or even facebook chat. The weather here is starting to turn cold, meaning I have lots of time to THINK and subsequently design.

That c word...COMMIT key. I have some people I meet to game with about once a month, and while I love 'em, my stuff doesn't get much attention nor can I really rely on them to take a second to look new stuff over.

Please pm or email pawndreamgames at gmail dot com.

Joined: 09/20/2009

"Real Life" = online? Or actual in person play test?

Where would this be centered around?

infocorn's picture
Joined: 07/30/2008
AS I'm not any kind of

AS I'm not any kind of programmer, I wouldn't be able to port my stuff to like Vassal, so I'm looking for people who can take a print and play to actually play in their groups. I'm in Pennsylvania, about an hour and a half north of Pittsburgh, if there's interest in meeting me to play.

If I get some interested people, I can start posting what all needs testing on here, and email print-out stuff to those interested.

pelle's picture
Joined: 08/11/2008
infocorn wrote:AS I'm not any

infocorn wrote:
AS I'm not any kind of programmer, I wouldn't be able to port my stuff to like Vassal,

Making a VASSAL module does NOT require any knowledge of programming. It is point and click, you just load a map, click in some dialogs to define your counters, and play.

I don't know why so many people keep saying you need to program to make VASSAL modules. It's one of those urban legends that come up almost every day here and on bgg. I guess it is because in VASSAL you CAN program (using Java) for your module if you need to, however I only know of ONE module that use that of all I have looked at (and never ever had to even consider doing any programming for any of my playtest modules).

genericm's picture
Joined: 08/11/2009
I would only say that

I would only say that non-programmers would have mentioned that Vassal requires programming skills because they aren't familiar with what real programing is.

That being said, Vassal does have a bit of a learning curve and can be daunting for beginners. That coupled with the fact that the tutorials leave a bit to be desired in the way of comprehensiveness can make for a real challenge.

Still the best way to learn it would be to: pick a game your already familiar with, learn to play it on Vassal, and then edit the module to see how each component is defined.

Remember Vassal is only a digital table. Tables don't enforce rules or keep track of turns. They just hold components. Approaching it from that mindset can be very helpful.

If your interested in trying it their is a great support community in the vassal forums.


Joined: 02/22/2010


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