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Robin Wars

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Tbone
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Joined: 02/18/2013

I am currently in the testing stage of my new game called Robin Wars.

The idea struck me one day while looking out my living room window, when I saw four Robins taking turns moving around each other and then attacking each other, probably for territorial reasons. One would move, another would listen for worms underground, another would fly off to their nest... It was as if they were taking turns controlling and manipulating their territory.

I pushed this idea off for a day or two to see if it would posses my inevitable game board instincts and soon enough the idea process began. This did not take very long.

The object of the game is to get three (this is in testing so things can change) chicks to the safe zone.

You start out as a Female Robin and you must use this Robin to collect three main resources from the board. This is a turn based game where you role the die to see how far a piece (the birds) can go or how many spaces they can move.

The main resources are worms, twigs, and berries.
Worms buy eggs and birds
Twigs buy Nests and entrances to places
Berries buy enhancements to your birds

To get these resources you must land on a space that has either the worm, twig, or berry symbol on it. At this point you can choose to either take the resource and go back the the nearest nest or stay on the space.

When deciding to acquire the resource you will move the piece back to the nearest nest and take a worm/twig/berries card and add it to your inventory.

If you have enough to buy something, simply cash in your worms, twigs, or berries for whatever you can afford.

The other bird you can have on the board other than the chicks and Female Robins are the Red Bills--the Male Robins. These are your defensive and offensive pieces. If you skip over a Female Robin or a Red Bill they are killed (might be over powered). Landing directly on a space where a chick is on will kill it.

In order for you to acquire chicks you must first buy an egg. The only way you can do this is by having a Robin one space away from a Red Bill (for reproductive purposes). Then you must go back to a nest and lay the egg. The egg automagically becomes a chick (because its my game and it makes it go faster ;). Protect and move the chick just like the other birds to the safe zone three times to win.

Comment, critique, criticize.

Tbone
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Joined: 02/18/2013
Feedback

Testing is actually really smooth. I would love some feedback on the idea!

Stormyknight1976
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Joined: 04/08/2012
Will there be a speed movement card?

What about speed or dodge cards from the red bill birds?

Tbone
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Joined: 02/18/2013
Maybe...

The enhancement cards I have (bought by the berries) are focused more on allowing the Robins to pick up more resources when landing on the resource spaces. Also there is a disease enhancement card which will allow you to take any enemy bird off the board and extra role enhancement which allows you to role extra times to move more birds (note when you role, whatever number you get can not be split up between birds, only one role per bird. But in the beginning you only get one role.

Tbone
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Joined: 02/18/2013
Island jumping...

I'm thinking that the map/board design will be an island hopping sort of deal.
Changes:
*eggs buy birds
*worms allow you to island hop
*chicks have a spot that they can land on and allows you to pick up a special card (randomized)

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