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seeking playtesters

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planarbox
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Joined: 04/13/2013

Currently working on a simple 2 player game of piece placement and manipulation. It takes maybe 10-20 minutes to play a game through. Everything needed to play will most likely be found at your house, I've written up a guide for constructing your own copy of the game. Please let me know what you think of it and what areas could use improvement. Thanks in advance!

planarbox
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Joined: 04/13/2013
The guide can be found here
Steve
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Joined: 07/29/2008
One Playtest - No Major Issues - Some Questions

Hi, and thanks for submitting your game for playtesting.

I haven't had a lot of time to playtest your game but I did one solo playtest of it the other day. I couldn't find any major issues with it. I guess my sole playtest concern is that some people might consider that it starts off slowly but that is a trait for all "fill in the board" type of games (some of my own included).

Some questions, out of curiosity more than anything else:

* Why the rule about where players can build "their" 2x2 square? On the surface, it seems like a neat rule but was there any playtests where it was too easy for the players to build a 2x2 square anywhere? I was just curious.

* I'm always curious about exceptions in game rules and I couldn't help but notice that you allow players to ignore the pieces' special abilities except for the green piece's special ability, which always must be obeyed. Was there something in the earlier playtests where being able to ignore the green piece's special ability caused a gameplay imbalance as opposed to other pieces?

At any rate, I hope to devote more time to this later and see if I there are any patterns emerging from the gameplay. As it stands right now, congratulations on creating your game and I hope that you continue developing it.

KrisW
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Joined: 01/15/2013
In Front Of You

I liked the game enough to strong arm a couple different people into playing it with me. I let them read your rules, but did not verbally interpret the rules for them. We all seemed to come up with different ideas of what 'In Front Of You' meant. That needs work.

I think your game has class. It is a good stepping stone into strategy games. It could be manufactured in visually and tactility appealing forms. You have a winner here.

planarbox
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Joined: 04/13/2013
2x2

@ steve You'll never know whether you were helping or hurting your opponent. Basically neither player wanted to create squares for fear of helping their opponent. By dividing the field it's clear when you are about to create a square and when your opponent is.

as to the greens the only part you have to do is the blocking of other pieces, moving the digonal piece to adjacent is still optional. Basically because it's not an ability that occurs when you play it but lasts the whole game you'll never remember who played what green piece so the idea of being able to subjectively determine when and when not to use it would become a nightmare.

planarbox
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Joined: 04/13/2013
"in front of you"

@ krisw Thanks for the thought, I'll clarify that. Basically in front of you as part of your 3 pieces that you have to work from. So you can either add the piece to bring you back up to 3 pieces in front of you or put it back in the bag and draw a new one.

planarbox
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Joined: 04/13/2013
UPDATE

All rules have been updated based upon the feedback I have gotten over the past week. Check out the update rules here and let me know what you think. Thank everyone who has helped me so far, the feedback I have been getting is great!

https://docs.google.com/document/d/1XFBkMQ5iwXbM4sK7jclmMMyOhyRHF_JeVE1m...

planarbox
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Joined: 04/13/2013
Two Variants

Currently trying out 2 variants of the game, I need to know which one seems to be the more enjoyable of the two.

Version A is here: https://docs.google.com/document/d/1XFBkMQ5iwXbM4sK7jclmMMyOhyRHF_JeVE1m...

Version B is here: https://docs.google.com/document/d/1zttV7r2ldNBnrLuj7EXZxBdz3gmx2Go8uCZD...

planarbox
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Joined: 04/13/2013
Final

For those who have offered advice, thank you so much, Elementum is thoroughly tested and I'm declaring it good enough now for production (barring any advice my playtesters offer on some of their final testings of the game.

jesters hand
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Joined: 10/16/2013
Playtest in orlando fl at Sci-Fi City 10/20/13

I will have several copies of siege of verdan to playtest at sci fi city in Orlando fl. This will start at 12:00 10/20/13 (Sunday). Please feel free to contact me to make plans. Not a blind test play test, pretty far along in testing.

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