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Space Academy: Range Shooter

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BHFuturist
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Welcome to the Range!

You have 60 seconds to prove you can hit the target fast and accurately. To PASS you need 5 hits in the center two circles to qualify but the higher your score the better this instructor will like you later on. Run out of time or don’t get the 5 qualifying hits and you FAIL.

Range Shooter is a solo Roll & Write game that can be played head-to-head against a friend. The goal is to later incorporate it into a larger game called "Space Academy". So, more rules for how it fits into the larger game will come later.

Here is a link to the current version of the Print & Play file.

Range Shooter Google Doc

I would love to hear any feedback on the game and hope you have a blast playing it!

@BHFuturist

questccg
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Didn't have time to read the rulebook - YET... BUT...

I'm confused about all the "targets" in the document... It there reasons for all these multiple copies and then a pasted page full of targets?!

If there is no reason other than "adding them there", might I suggest you CUT OUT all that "stuff" and streamline your rules to the minimum amount of diagrams or graphics that are required by your game?!?!

It's just very distracting to look at one graphic and then see a second one - and are there supposed to be differences? Or are they both the same?? Don't double graphics for the sake of making them look better on a page... Use ONE (1) graphic (and only one) if it's supposed to be identical to another...

I was going to read more - but I got distracted by all the graphics.

And then I did not have time to read more.

BHFuturist
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Feedback Noted

I am sorry it was such a negative experience for you.

The two copies of the graphic on the first page are so you can play head-to head with a friend for best score. They are meant to be laminated, so you can play over and over. I could make it just the one that you print twice... I guess.

The final page of targets is so you can play the game many times with a just a normal pen...

It is just a prototype... I hope you get a chance to take a closer look.

Thanks for the feedback,

@BHFuturist

questccg
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It wasn't NEGATIVE...

Just confusing... So you're saying that the TWO (2) First Targets are mean to be used as "references"? You mention lamination... Perhaps if you could PRECEDE the two First Targets with "Player #1 Reference Card" and "Player #2 Reference Card" and make sure there is a clear SPLIT between the two Targets...

I was looking at them trying to see if there were any differences. And then once I knew there were no differences, I was wondering why are there TWO (2) IDENTICAL Targets...

As far as the LAST page is concerned... I will need to read the rules more carefully to better understand your game.

I must admit, I'm intrigued by it... But there is some confusion you can clear up by adding some titles to the diagram references.

I'll take a second look tomorrow - during the day.


It's one person's opinion... Not criticism about your game. I'm just explaining that you could clear up the confusion by adding some titles to those reference cards.

BHFuturist
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Thanks!

Yes the Player #1 & #2 would be a great way to show what they are for. I will also move them to after the rules so it is not the first thing that people have to try and figure out.

Once I work out the bugs of presentation... I hope people will like it. So far the 10 or so people that have played it have all said they had fun. I am having fun as it takes me back to my days in the military shooting at the range...

Thanks for the ideas, and thanks for taking the time to look it over.

@BHFuturist

Rick L
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Easy to PnP!

This is probably the easiest game to print at home, since you really only need to print one page at a time (if you read the rules page on your phone). You don't need card stock, and you don't need to cut anything!

After trying it out a couple times, I started thinking that you could use this in a sniper type game eventually. Picture this: have cards with enemy soldiers in different stances, sometimes with obstacles partially obscuring the figure, and overlay a version of this targeting system over the image. So you would have this card showing a "view through a rifle scope" and the overlay indicating which dice results are hits and where on the soldier's body, and which are misses. The card could also include modifiers for wind or distance... Anyway, could build from there!

BHFuturist
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Thanks!

Rick L wrote:
So you would have this card showing a "view through a rifle scope" and the overlay indicating which dice results are hits and where on the soldier's body, and which are misses. The card could also include modifiers for wind or distance... Anyway, could build from there!

I am so glad you liked it!

Yes, I do think this could be used in other games for the shooting part of the "other" game. I really like the idea about cards that you would turn over and need to shoot at based on the conditions on the card. That does sound fun!

I am already working on one variant where you are on a rifle range with "pop-up" targets...(I will add an image of that to the OP) but after that who knows :)

I am still trying to find ways of adding more player choice and remove or control some of the randomnesses. But for a rookie on the range for the first time, I think it is not too bad for the luck factor. After all, this version was not intended as a heavy strategy game.

Overall this was a load of fun designing and testing this with my kids. The rulebook still needs work, but it will get there someday.

Thanks for taking the time to play and post about it here!

@BHFuturist

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