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Testing using software?

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Desprez
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Joined: 12/01/2008

Does anybody know of some kind of OSX software that could be used to speed up single player playtesting?
LackeyCCG is pretty close, except that it's mainly for CCGs and trying to get it to handle more traditional tabletop game formats is looking tricky.

Basically, I just want something that will speed the process of printing, cutting, etc. then laying everything out on a table and running the game as multiple players by myself to see how it works. Checking balance, play fluidity, etc.

So it should handle decks of cards (shuffling, drawing, tapping), maps, tokens, dice. It really doesn't need to do much calculating and rules enforcement or anything, mostly manipulating of cards and bits. Though being able to automate some token or stat tracking would be great.

Being able to do this rapidly on the computer could save hours of testing just from setup, cleanup, and card shuffling alone.

Any ideas?

McTeddy
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Joined: 11/19/2012
I use "ZunTszu". It's a

I use "ZunTszu". It's a virtual tabletop that has always worked well for me.

You'll definitely need to read the tutorials on how to create a game box, but once you know the process it's extremely effective. I use it for most of my virtual testing.

Desprez
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Joined: 12/01/2008
Windows only?

This doesn't appear to run on OSX.

pelle
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Joined: 08/11/2008
ZunTsu is windows only.

ZunTsu is windows only. VASSAL runs on osx and it is easy to make simple playtest modules. Just look up the intro tutorial.

pelle
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Joined: 08/11/2008
oops, double posted

oops, double posted

Desprez
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Joined: 12/01/2008
Thanks! At first glance, this

Thanks!

At first glance, this looks like exactly the sort of thing I'm looking for.

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