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Tradewars - Homeworld: Blind playtesting

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questccg's picture
Joined: 04/16/2011

Hi all,

I'm interested in having my game (version 0.13) *blindly* playtested by a group of gamers/designers. The game is called "Tradewars - Homeworld" and has been extensively playtested by my own group.

Sample artwork can be seen here:

Early card samples can be seen here:

These are just samples and they are NOT final artwork. It's just to give you a "feel" for what the game's artwork will look like.

And so I need some feedback from other gamers/designers.

What I am looking for is a GROUP (Such as a meetup or guild, etc.) that has six (6) or more different gamers/designers who can playtest the game. It's going to cost me $100.00 to get the game produced and mailed, so I want to be certain I don't need to produce more than four (4) copies of the game...

It's not like I'm being cheap, they are only prototypes and not worth much aside from playtesting the game because the artwork is not final.

If anyone is interested, please let me know.


questccg's picture
Joined: 04/16/2011

Please note that the rulebook (version 0.13 - latest) can be e-mailed and is NOT included in the game sets. There are two (2) reasons for this:

  1. The number of pages exceed what The Game Crafter can handle.
  2. I don't want to pay $5.00 or more for a manual in each player set when only ONE (1) rulebook is needed.

Basically an electronic copy can be printed and used by whomever is *blindly* playtesting...

Note: The current rulebook has a WHOOPING 40 pages! TGC limit is HALF (20 pages)! But don't let the page count scare you... The actual number of words is 5585 *currently* which is rather reasonable. The high page count is because of the size of the pages (5" x 8").

Note 2: I am presently unwilling to post up the rulebook for public consumption. The game as of yet is still not ready for the public... Only select groups of designers/playtesters.

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