I'm working on an abstract/art route placing game in the vein of Tsuro. The working title is "Neeahn" (pronounced Neon) and is VP based. All players have the same 15 cards and will take turns placing them, the VP's on the board are not known until your card overlaps it. Players score VP tokens on the board, when they connect certain cards and by having the most cards on the board. VP's are lost when you exit the game board.
It's a fast paced game that is for 2 or 4 players (I can't figure out a 3 player variant worth trying) played over a series of rounds. The first player to a certain score wins the game, kind of like Clubs.
I'm including some artwork I used for the prototype,
Let me know what you think.
@Heraclitus I've tried test playing with both hidden and unhidden VP's and the unhidden VP's wasn't as fun but like you mentioned there is an element of wandering around with the hidden ones. Ultimately I wasn't happy with either set up as it wasn't very fun or unique. My next idea to play with is to add a random event deck, whereas each round would change such as "This round players may pick up and reuse an already played card of their choice, but only once." Or maybe enhance the board itself with objective points and each player has a secret objective card such as "Gain 6 VP's if your card is placed on top of the Red "X" on the board"