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Creating A Card For My Game Hydras - From Sketch To Finished Design

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Draklorx
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Joined: 08/30/2012

Hi guys, don't know if this would be helpful or not, but I wanted to lay out the steps I took to design my cards for my game Hydras. I am by no means an artist but with the right tools and enough practice I was able to produce a finished design that I really like.

Let me know what you think:
http://www.wizardbeardgames.com/hydras/card-creation/

questccg
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Joined: 04/16/2011
I like the look

Personally I like the look of your game. Seems interesting, more so than a popular board game called *Metro* which has a similar concept. I played Metro but I was not impressed with the game. It's a little dated too (Circa 1997).

I would reserve the various colors for expansion purposes... Maybe you can introduce new kinds of cards that can alter game play... Can't explain further because I don't know how your game is played and what cards are a part of the game. However with the color schemes made available, you could have some serious possibilities for creating expansions to the game!

Keep up the great work! Your game (including it's artwork) seems original.

KStJ
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Joined: 07/31/2013
Nice Article

I'm also working to get some artwork done for my own project and liked your step by step approach to what it has taken to go from sketch to final.

Was there a point when you decided to do the artwork yourself versus hiring a professional or was it always your intention to create the artwork? I'm just curious because I go back and forth on which might be the best way to solve my own artwork issues. Thanks and keep up the good work!

gameogami
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Joined: 03/20/2012
Love the style

I think you have a great art style going with Hydras. The images might need a little touch-up to really make them pretty/pop, but the overall direction you are going in is fantastic. Just the right amount of fun, funny, and "ugly-cute" to go with the light mechanics and theme.

If anything, I might go with more saturated or pastel (and textured) colors on the hydras - think watercolor or crayon. Btw, love the crayon-colored prototype images on BGG! And for the backgrounds, either plain colors, or some kind of parchment texture would work nicely, instead of the cheap-looking plasma-generated texture. This is just my opinion.

Anyway, thank you very much for sharing your game and the step-by-step art process with us! :)

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