Hey folks,
I am working on a (prototype) gameboard for a casual game I am developping. The board is a slightly modified but generally accurate map of Europe, and players go from country to country, collecting packages. There were two minor problems we encountered while playing, and I'm wondering if and how I should fix them.
One thing is that some countries (e.g. the Netherlands, Hungary and Israel) are a bit too small to fit all the pieces properly. We usually end up putting some pieces in the sea, but that causes a bit of confusion as to whether they belong to country A or country B.
Another problem is that the packages and pieces are often placed somewhere in the center of the country, but this is also where the values of the countries are put; this then obstructs these values, and pieces sometimes have to be moved by unexperienced players (which in this state of development is everybody, of course).
Two pictures for your explanatory comfort:
https://dl.dropbox.com/u/3757149/andere%20uploads/europe_oldmap1.jpg
https://dl.dropbox.com/u/3757149/andere%20uploads/europe_oldmap2.jpg
I have added a tiny bit of tampering, i.e. shifting a border a bit to the right to get some more space, but overall the map looks accurate. I thought of increasing the size of the smaller countries while keeping their original shape the same, but reckoned it would just look ridiculous.
What do you think? Should I sack the accuracy of the map in favor of a more fair space distribution? (I believe Risk's board does this, where continents are very close together and asia is compressed to fit the square boardsize.)
Also, in what other ways could I indicate the value of a country (which ranges from 1 to 6)? I thought of color coding, but that would require thicker borders (using a four-color scheme instead of thick black borders seems more comfortable), and it still would require people to remember which color is which.
Or is occasionally moving pieces to look at the board not that big a deal?
For gameplay sake, most small countries have been annexed by other countries (e.g. Belgium and Luxembourg are part of the Netherlands, Libanon and Palestina are part of Israel etc); those small clusters of countries would make the game unplayable. (I'm afraid Estonia is also one of the victims; it's part of 'the Baltics'.)
However, those small annexated areas are still not big enough for the values to be fully visible when there's a pile of tokens stacked on them.