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Make Games Box (A monthly box of game design stuff)

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DifferentName
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Joined: 09/08/2013

I just saw this thing that looks like loot crate but for game designers. I haven't been active on here for a few months, but this looks perfect for this group! It would be fun to make games and share with the group each month. In addition to the physical components, there's also a video game element to it, but i'm not sure how that would work.

http://makegamesbox.com/

Looks like it's just pre-orders for now, and if they don't get enough pre-orders, they won't charge us, kind of like crowdfunding.

let-off studios
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Yep.

Totally into this. I pledged a 6-month subscription.

I make videogames too, so this works out for me doubly.

let-off studios
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international shipping

The Make Games Box folks just sent out an announcement that international shipping will cost US$6. That's pretty incredible.

For those of you in places other than the US, please consider jumping in on this, now that it's much more affordable. :)

radioactivemouse
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Not so sure...

While I'm all for Loot Crate-like setups, I'm not so sure about this thing. Yes, it's something that can help your creativity, but it sends you things you should already have on hand anyways. The whole purpose of the Loot Crate is to get things that are unique and this doesn't seem like so.

I do understand that there are people that need motivation and that there are people that don't exactly have the resources to do things, but this is the internet age...people can get what they need online now.

Why should you pay $20/month for pieces of scrap and some instructions? What makes this more compelling to get than say...online tutorials and community forums? Is there a contest every month like Game Crafter does? Is there any kind of publishing prize?

From what I saw, there isn't any, therefore not worth my time.

let-off studios
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There are a number of reasons

There are a number of reasons I felt this is worth my money:
- Inspiration comes from anywhere. I'd like to hear what these game developers have to say. I'm inspired by the packaging and the concept.
- I always look for more components, and would appreciate whatever was included.
- I also make computer/video games and I could build those based on the included concepts. Making a computer/iOS/android-based version of the game can be a great selling point for publishing, or at the very least a nice thing to do for one's own games.
- Supporting an independent publisher is something I'm personally interested in doing, and these folks seem like a typical example of the kinds of projects I'd support.
- I ran the numbers, and it turns out that this is affordable as part of my game-investment budget (at least when I go for the longer-term pledge). I'm willing to invest more in making games than I am in purchasing published games, so diverting budget to something like this is worthwhile and affordable.

No, it's not for everyone. But it's tailored for a niche where I fit. I'd suggest that someone looking for a bit more of a road-map and some instruction on what you can do with game design could benefit from this. A novice/unpublished designer, definitely.

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