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New Board Game Prototype

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MAD2121
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Hi All,

I just finished a prototype Board Game and I am looking to go to the next step. Not sure exactly what the next step is lol. I am looking to throw it on kickstater eventually but I need to compile a list of costs in order to create a fund goal. Looking for some insight on the process after I have completed a prototype. I would imagine I need to contact an art work guy and find someone who manufactures game pieces, etc. Any need would be appreciated.

Matt

polyobsessive
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Playtesting

How much playtesting have you done?

The next step would probably be to do a lot more playtesting before you even think about publishing.

If you already have tested a lot, then you probably still need to do more.

MAD2121
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Played it about 20 times so

Played it about 20 times so far.

polyobsessive
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Awesome.

MAD2121 wrote:
Played it about 20 times so far.

Good start. :) Seriously, just getting a game into a playable state and going through a load of plays is already way ahead of most people. Good work.

Follow-up questions...

Were you playing every time? Or were some of these tests played purely by other people?

Were some of your playtesters from outside your circle of family and friends?

Have any players tried playing the game from the rulebook, without you helping?

What feedback have you received?

If you ignore all the positive "We really like your game" feedback, were there any criticisms that meant you had to rethink aspects of the game?

(Hint: if nobody has criticised any part of the game, you need to find playtesters who do.)

MAD2121
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This is all great feedback

This is all great feedback Poly, Thank!

Yes I've been playing every time. It's only been friends and family at this point. The feedback has been good and we have constantly changed certain aspect of the game to see how each round plays.

I should branch outside my warm market and get others to play.

Rule book is half finished but no one has read it yet.

let-off studios
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Kickstarter

I can only base my comment on what I've read from your earlier messages. Please don't take this personally, because it may seem a bit negative.

It's strongly recommended that you have a look at these "The 10 Reasons I'll back a Kickstarter Project" by industry guru, Jamey Stegmaier:

http://stonemaiergames.com/kickstarter-lesson-77-the-10-reasons-ill-back...

From what I've read there (and all across his blog), having a project "about halfway done" is not the right time to be investing your energy into a kickstarter campaign. To be successful, by all accounts the game must be done.

Instead, focus on making an excellent game. Playtesting with people who don't know you is essential. Look to your local game stores and see if they have any game nights or other events where they can host your game at a table for the day. Demo it with any living, breathing person with the patience to sit down with you. Thank them all profusely. Come up with a finished rulebook and have it proofread by someone - other than yourself - who knows a thing or two about proper grammar and text layout.

After that, I think it would be a safe time to have Kickstarter under consideration.

To put it another way... When your game is at the state shown in this message thread, THEN have a go at Kickstarter. These folks came at it correctly:

http://www.bgdf.com/node/17648

For your next step: playtesting. That should be the one thing on the top of your list right now. This cannot be understated.

Wishing you nothing but success on your project, MAD. :D

MAD2121
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Thank you for the feedback.

Thank you for the feedback. Yes I completely agree with you. I need way more play testing rounds with other people besides me or my friends. I do have a few comic book stores that feature board game night, maybe I can squeeze my game in there.

I was just looking at the big picture of what is needed in order to get it kickstarter ready. Was wondering what kind of money I was looking at to fund this project to get a completed game finished. But yes, I will certainly focus of rule book and playtesting.

Thank for all the comments!

Matt (MAD)

MAD2121
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I can't seem to upload an

I can't seem to upload an image. I got the image in my personal section but I can' upload it in a comment. Can anyone help?

polyobsessive
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Image

MAD2121 wrote:
I can't seem to upload an image. I got the image in my personal section but I can' upload it in a comment. Can anyone help?

I haven't found a way to add images to comments (I don't think you can) but you should be able to edit your original post and add an image there.

And for the main discussion, I think that apart from doing as much playtesting (and revision of the game) as you can, following that link let-off gave you and, after reading that page, go on and read all of Jamey Stegmaier's other Kickstarter lessons and that will put you in a much better and more informed place for planning a Kickstarter project. I'm pretty sure there is advice in there about figuring out the costs of your project and the goal you will set.

polyobsessive
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Money needed

Yup, I've just had a look through, and this page might help:
http://stonemaiergames.com/kickstarter-lesson-7-the-funding-goal/

It includes a worked example with some numbers for what might be considered a fairly standard boardgame. Of course, your game probably has different requirements, but it is at least a load of actual numbers from someone who has been through the process (very successfully) a few times.

let-off studios
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Adding images

EDIT: Nope, I can't do it either.

I've been able to add them to Game Journal pages, though. Maybe discussions/posts are restricted.

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