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Offering a digital prototyping service

6 replies [Last post]
STE Dev Shattie
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Joined: 12/08/2016

Hey all!

What I can offer you is to create a prototype for your card/board game. Having a prototype in the form of an application or software has a lot of advantages over the classic solutions.
-It is much easier to give access to your testing/prototype, and there’s no limit to how many people you can involve
-There’s no shipping fee, and you don’t have to bother with shipping all packages
-No need to print cards/3D figures (and pay for them as well)
-You can afford smaller mistakes such as a type in your design (for example if you mess up the design of one card, you will need to reprint all those cards, while with an application you can do that in minutes without paying for so many cards)

Generally speaking the basic package includes:
-A working prototype that will play exactly the way you describe it in your documents
-Done in 1-4 weeks (depending on the size of the project and it can vary due to my hectic schedule)
-Basic graphics design
-Basic support package (Continuous support for an extra 3 months for small fixes)

Optional:
-A log in system to facilitate both private and public testings (for example, I can provide you a set amount of user accounts, and you can distribute those to your liking)
-A versatile feedback system, where you can track user statistics and track custom events which you define
-I can incorporate your existing graphical design to the extent it’s possible
-Sound effects
-Special effects
-Advanced support package (Continuous support for 6 months which includes small bug/design fixes and bigger changes even a completely new version)

I don’t have an universal price as each project is different and I will give you a personalized offer. But generally speaking it will vary all the way from 500$ to xxxx$(and thus, covering all sorts of needs). Of course, in some cases prices can be cheaper or higher than stated in here.
You can sign up via this form: https://goo.gl/forms/4CNbyTOdR0Q0npqv2
My e-mail is : ste.dev.shattie@gmail.com

Gabe
Gabe's picture
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Joined: 09/11/2014
This is a really interesting

This is a really interesting idea with a lot of potential.

Do you have any examples of your work?

STE Dev Shattie
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Joined: 12/08/2016
Yes, unfortunately as they

Yes! However, unfortunately as they have primarily been private/personal projects i don't have proper media coverage on most of them, but i have gathered what i could today. http://bit.ly/ShattiePortfolio

larienna
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Joined: 07/28/2008
It's just a coincidence, I

It's just a coincidence, I coded yesterday "Ataxx" as a command line game in the console in java. Yes command line games are ugly, but since it's mostly for play testing purpose, command lines could also be used as a prototyping interface.

There could still be restriction on how many things can be displayed on the screen. It might be more convenient for smaller games.

I was thinking for example of displaying hexagons of a "Hey that's my fish" using brackets aligned in a hex pattern like [3A] where the number is the number of fish and the letter is a pawn of player A. Doing the same for a game of Twilight Imperium for example is just impossible.

STE Dev Shattie
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Joined: 12/08/2016
Yes, i have started out with

Yes, i have started out with simple console applications aswell. At first i just made console programs for different exercises for programming competitions, but then later on, i tried to do games in it. I have created the very basic games like hangman, or a more advanced tic-tac-toe with proper visuals and adjustable AI. I even made a dungeon crawler/hunter game in it.

Though i definitely see why it might be easier to make a prototype for a really basic game for console, i think that digital prototyping has the ability to take a design/idea all the way to the finished product. And for that goal, i think using engines like Unity or UE4 is more suitable as it can be expanded more easily :)

larienna
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Joined: 07/28/2008
For games with real graphic,

For games with real graphic, I intend to use LibGDX due to it's multiplatform implementation including mobile device (which works well for board games), the fact it uses Java and the Scene2D engine which seems perfect for board games.

Else the command line interface is interesting to teach programming, try algorithm (like AI), try to make a game indepedent of the interface. I might convert my command-line game to tes network play, or convert it as a java applet.

Up until this fall, I did not know it was possible to do command line programs with Java.

STE Dev Shattie
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Joined: 12/08/2016
Yepp I completely agree with

Yepp I completely agree with you. I prefer game engines like Unity because if their versatility and multi-playform support.

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