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Perforated Tokens/Chits On Playing Cards

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Kohlstech
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I am designing a Board Game,

Using Standard Poker Size Playing Cards,Some of the cards are placed together to form the board,some are used to actual play the game.

My question is i need 6 of these cards to be playing tokens or chits
the cards would be divided up into 9 equal sized Squares on the card.

Does any one know a good method or process offered to be able to perforate these cards so they would just push out

you can use scissors of course, but asking the customer to do this before they can start to play seems unusual.

or any other suggestions.

Thanks.

wob
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unfortunately i dont think

unfortunately i dont think you will be able to get playing card punch outs. your options will be
1) ask the player to cut the cards (as you mentioned. i don't know any games that do it, and there is probably a reason for that)
2) add a punch-out sheet. (companies like the game crafter do these but they cost)
3) add tokens to the box. either generic (cheaper but less thematic) or custom (nicer but pricier),
4) ask the players to supply the tokens. this depends on the number of tokens you need and your distribution method (PnP- no problem, people expect it).
cheapass games has built a business on this and (personally) i dont mind using a coin etc as a token if its only a few i need.

Kohlstech
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Thank you for your

Thank you for your Suggestions

The game is for 2-4 players (A placement style Game)
with each Player having 10 tokens each.

So my goal would be to have 40 tokens.

My Goal was to have the whole game able to fit in a playing card deck box,
I will have reconsider my Options.

Jay103
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Kohlstech wrote:Thank you for

Kohlstech wrote:
Thank you for your Suggestions

The game is for 2-4 players (A placement style Game)
with each Player having 10 tokens each.

So my goal would be to have 40 tokens.

My Goal was to have the whole game able to fit in a playing card deck box,
I will have reconsider my Options.


Yeah, I'd suggest (if you're going Cheapass-style on this) just making it clear on the package that each player needs 10 tokens. That is, if this is a game where pennies would make sense, not something with stats on them or anything.

For manufacturing, I'm 99.9% sure that nobody will perforate a card for you. Card making would be completely automated, right through the shrink wrap.. (Or at least, it would be extremely expensive and at that point just increase your box size a bit)

wob
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if you go for the punch-out

if you go for the punch-out option (they might do them small enough) or the included token option i think you would need a bigger box anyway (once lose they are too easy to lose and dont fit well in a playing card box)

Kohlstech
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the tokens would not need to

the tokens would not need to be anything special no stats or info on them

Just 10 of anything per player,maybe like a certain color M&M

that way you really mean business when you eat their token.

Fri
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Joined: 09/06/2017
Token icon(s) on the card

You could represent the tokens adding a token icon(s) to the cards. Some cards could have more than one token icon. Then players can play the card as it would normal or use the card for it's tokens.

Jay103
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Fri wrote:You could represent

Fri wrote:
You could represent the tokens adding a token icon(s) to the cards. Some cards could have more than one token icon. Then players can play the card as it would normal or use the card for it's tokens.

Well, without knowing the game.. I don't see how that's likely to work. I mean, imagine you're playing Checkers. Sounded like he needs something small, so likely putting them on top of cards or what-have-you.

OP, if you could tell us the exact use of the chits, maybe we can come up with an alternative.

Kohlstech
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The game is a placement style

The game is a placement style game

The chits/Tokens represent 1 unit of that player

There are different zones, Players place them in different zones in a turn order

Cards are then played which move the chits/Tokens to different zones.

At the end of the round chits/Tokens are counted per zone and different effects happen per zone count.

Similar to the board game "Five Points: Gangs of New York".

Jay103
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Kohlstech wrote:The game is a

Kohlstech wrote:
The game is a placement style game

The chits/Tokens represent 1 unit of that player


Okay, so.. If you DON'T include chits, then this can't just be played with pennies or whatever. Player 1 would need 10 pennies, and Player 2 would need 10 nickels, and 3, 10 dimes.

That makes it a bit more complicated..

It wouldn't be completely crazy to include 6 cards in different solid colors and tell the buyer to cut them up if they need chits.

It's a tough call, to be honest. Including colored chips will obviously require a larger box (which might be fine), and increase the cost. It also prevents you from using a more simple card-only manufacturing setup, like you could get at print ninja.

My game uses small (15mm) red plastic circles for health counters. They cost me about 9 cents for 10 chips, if you want some data (though my order is a total of 80,000 of them, which might affect the price). That's on a direct-to-Chinese-manufacturer order.

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