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Pillars: Card Design and Setup

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Tbone's picture
Joined: 02/18/2013
Economy Card

Here we have two different cards. The number in the top Left is the power number and the symbol in the top right is the Pillar type (Military , Government, Economy, or Culture). Each card will have different options with a price, indicated by the blue tab above the ability text box. As you can see, the higher power card has less options; this is part of the balancing scheme at work. The stronger the card the less flexible it is during the game. The Military card (red) has a power of two but can be used in three different ways. Once one of the options/abilities have been chosen, you may not use any of the other options. I really like this set up because on a given turn you have a lot to work with and can react differently depending on what happens. Although, you risk getting you card conquered when it has a lower power.

What are your thoughts?

let-off studios
let-off studios's picture
Joined: 02/07/2011
Symbol Placement

I'd suggest one of the following to assist with card symbology:
- Have both the power number and the card type in the upper-left corner, and place the same pairing in the bottom-right corner but upside-down (so that both the symbol and the power value can be seen on either side of the table, just like regular playing cards).
- Instead of using the background pattern, use the symbol for the card type as the background pattern image.
- Do both. Have both the symbol and the card's power value in the upper-left and lower-right corners, and have the card type's symbol to make the pattern in the card's background.

As far as the mechanics go regarding more options with lower-value, it sounds all right to me. It ought to be tested thoroughly.

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