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Prototying and feedback

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Kirkatronics
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Joined: 09/12/2016

I am currently developing a Card game in which users try to destroy each other’s strongholds.
The game is very simple, consists of 4 rounds, and decks with at least 10 card.
Games last around 10-15 minutes but can be over much more quickly if playing a speed game.

It is now at a stage where I want to release a PnP version for public testing.
To make sure it is a fruitful exercise I wanted to setup a survey with optional questions, but I’m not sure what information I should be collecting.

What sort of questions should I be asking, and is it a good idea to use the questionnaire to allow people to remain anonymous and honest?

I Will Never Gr...
I Will Never Grow Up Gaming's picture
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Joined: 04/23/2015
Some good questions to ask of

Some good questions to ask of play testers as a start (you could ask more or fewer questions, but these will get you started to find what needs work);

-How would you rate the quality of your overall experience (1-5)?

-How long did it take you to set up?
-How long did your games last on average?
-How many times did you play?
-How does it compare to similar games you have played?
--How is it similar?
--How is it different?

-Were the rules well organized?
-On a scale of 1-5 how clear were the rules for;
--Setup
--Turn Sequence
--Player Actions
--Win/Lose Conditions
--Overall
-Was anything crucial missing from the rules?
-Did any part of the rules feel extraneous?

-Were there any areas of the game that stood out as exciting/engaging/interesting (what did you like about it)?
-Were there any areas of the game that stood out as boring/unengaging/uninteresting (what did you dislike about it?)

-Did you have to adopt any house rules? If yes, why and for what?

Kirkatronics
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Joined: 09/12/2016
I Will Never Grow Up Gaming

I Will Never Grow Up Gaming wrote:
Some good questions to ask of play testers as a start (you could ask more or fewer questions, but these will get you started to find what needs work);

-How would you rate the quality of your overall experience (1-5)?

-How long did it take you to set up?
-How long did your games last on average?
-How many times did you play?
-How does it compare to similar games you have played?
--How is it similar?
--How is it different?

-Were the rules well organized?
-On a scale of 1-5 how clear were the rules for;
--Setup
--Turn Sequence
--Player Actions
--Win/Lose Conditions
--Overall
-Was anything crucial missing from the rules?
-Did any part of the rules feel extraneous?

-Were there any areas of the game that stood out as exciting/engaging/interesting (what did you like about it)?
-Were there any areas of the game that stood out as boring/unengaging/uninteresting (what did you dislike about it?)

-Did you have to adopt any house rules? If yes, why and for what?


Excellent questions, thank you!

The Professor
The Professor's picture
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Joined: 10/25/2014
Great stuff...I can provide a bit more

Kirkatronics,

IWNGUG provided some excellent examples. If you send me a PM with your e-mail, I'll send you a form that I send my clients and playtesters.

Cheers,
Joe

adlard.matthew
adlard.matthew's picture
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Joined: 09/28/2014
Feedback

It comes back to what you need to know and how you want to quantify it.

This is the feedback sheet we use at Sky Relics, its simple and easy to use gives us all we need to get relevant feedback and info.

https://drive.google.com/file/d/0B3zmQ6SwYdyJNWdXY0pUTHNWcFk/view?usp=sh...

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