Skip to Content

"Useless" information

2 replies [Last post]
X3M
X3M's picture
Offline
Joined: 10/28/2013

Slowly but certain, I am adjusting my information cards. Re-arranging information etc.

But from feedback, I got the question if I could add some additional information like an average damage and health. This to show the relative strength of one unit.

I am conflicted in this. Yet intrigued by the fact that some take interest in this information.

Should I, or not, add these numbers?
And should I take into account that a damage die roll has an average of 1,67. (Thus 5 Hp is actually 3 in game)

They don't really add to the game. And the numbers take space on the card. For example, I need to completely change the block of 1 weapon. Just to get the average damage on it as well.

It would be easier however for those players that like to plan ahead and want easy numbers to count on. But they would not include the gamble part, which could lead to false examinations.

***

Examples:
Health = 20
Durability = 5

Rolling a 6 is a miss on this unit.

Now the new info would be:
Health = 20 (24)
Durability = 5
or
Health = 20 (14.4)
Durability = 5

For a weapon, we have:
Damage = 36
Accuracy = 4

Rolling a 5 or 6 is a miss with this weapon.

Now the new info would be:
Damage = 36 (24)
Accuracy = 4
or
Damage = 36 (14.4)
Accuracy = 4

***

Now, there are several problems that I see with this.

By the rules:
The 36 damage is still a 25 damage on 25 armor. On that, the game has been balanced. However, the damage is now lower than 25. And players might mistakenly think that the new damage should be 24 without rolling the dice. Which is not correct. It is 25 with a chance of missing. Either a full block of health is gone, or not. Not a part!

Has any one here had experience with something like this? Or are there games out there that do something similar?

I Will Never Gr...
I Will Never Grow Up Gaming's picture
Offline
Joined: 04/23/2015
Personally..

I would avoid adding unnecessary information to a card.

If it's not information that is required to play the game and it is not a small bit of fluff/description that adds to the theme (and even then only if the card has room for such fluff), it doesn't need to go on the card.

As nice as having averages and whatnot, it's really not necessary and may (as you have pointed out) lead to confusion.

Put that kind of thing in the rule book if you feel like it, where you have room for examples, averages, etc.

X3M
X3M's picture
Offline
Joined: 10/28/2013
I forgot to say, these cards

I forgot to say, these cards are going to be 10,5 x 7,5 cm or A7 paper. And they are not being played with. They are sort of an addition to the units that you have on the board.
If the upgrade requires it, the papers are going to be A6.

But still, the extra information is indeed worthless in overall. Every number has a purpose, except for those few new ones.

Other spaces with "useless" information. Are removed. If an unit has an alternate size compared to normal ones. Than this is from now on visible in the description text. Of course it means that there is less room for fluff.

Still not sure if I have to put the new "cards" standing or laying down.
I also think, I need to keep room for holes. So that they can be put in a little folder.
Or.
They can be put in little maps, like how pokemon or MtG cards are stored. But then for bigger pieces of course.
http://blog.mtgprice.com/wp-content/uploads/2013/09/20130930_202308.jpg
That, but bigger cards!

Still searching for it all. And I am getting the pieces together one by one.

Syndicate content


forum | by Dr. Radut