I'm moving down the road to launching a Kickstarter, and am trying to cross my t's and dot my I's. So, for all of you who have been there before am I forgetting anything? Here's what I've done and where I am at:
1) Design game - Check!
2) Construct Crude Prototype - Check!
3) Draft Rules - Check!
4) Playtest Crude Prototype - Check!
5) Revise Crude Prototype and Rules - Check!
6) Repeat steps 4 & 5 until your dreams have dreams about playtesting and revising - Check!
7) Hire artist to turn Crude Prototype into Prototype - Check!
8) Start a website, Facebook, Twitter, Tumblr to try and get the word out - Check!
9) Post regularly to social media to try and gain/maintain momentum ... Network ... Network ... Network - Check! (Ongoing)
10) Solicit reviewers to review game - Check!
11) Acquire video editor to help with Kickstarter - Check
12) Start a BGG WIP page - Check!
13) Visit game stores to get more exposure for game and a new group of playtesters - In Progress
14) Make sure Prototype looks the way I want it before demo's and reviews - In Progress
15) Send Prototype to reviewers for reviews / take to game stores for demo and feedback - Future
16) Tweak game based on additional feedback - Future
17) Post reviews on Social Media, BGG - Future
18) Kickstarter Preview page for feedback - Future
19) Tweak Kickstarter preview page based on feedback - Future
20) Launch Kickstarter! - Future
21) Post updates / answer questions during Kickstarter - Future
22) Celebrate successful fundage! - Future
Then it is on to phase 2 ...
So, am I leaving anything out?