how many people here get their stuff looked at by people wanting to buy their stuff? (that is, does anyone actually make any money or is this just a "for fun" type site?) what's the intellectual property policy or whatever here?
basics and success?
Wed, 03/25/2009 - 03:17
Wed, 03/25/2009 - 06:06
#1
It's all fun
Many people are here just to make games for fun while others have been published, will be published or are publishing them selves.
I’m not a lawyer so I’m not going to try to cover IP law as it relates to games. Best advice is not to use something without permission of the creator.
Wed, 03/25/2009 - 06:25
#2
In General
Many people (like me) have commercial asperations. According to US law as I understand it, everything is copywritten unless it states specifically otherwise. All the art, design, and words. Inspiration and ideas, as far as I understand, are still free.
Wed, 03/25/2009 - 09:00
#3
Speaking for myself...
I show my stuff to people who I *hope* will pay me for the right to publish it. I have two games that have been licensed and I've been paid advances for that are on the cusp of being sent to the printer. I'll be attending the GAMA Trade Show next month to pitch ~44 games to any publishers who are kind enough to give me their time. how many people here get their stuff looked at by people wanting to buy their stuff?
This site covers both domains (commercial/professional and hobbyist), and all the ones in between. (that is, does anyone actually make any money or is this just a "for fun" type site?)
That's an interesting question. I feel that the comments I make on a person's thread are free for them to use, while ideas in threads I initiate are mine. I'd expect someone to at least ask for permission to use an idea I generated on my own. If someone were to use substantial parts or all of (for example) a game I'd submitted to the monthly game contest, without crediting me and without permission, I'd be pretty miffed.
what's the intellectual property policy or whatever here?
The rules I abide by are: Don't take what isn't yours. Unless it's clearly being offered as "free advice", ask permission before using someone else's stuff. Give credit where credit is due.