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Does a family game suit kickstarter?

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alandor
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I'm working on a game called Krakatoa – the Lost Island. It's an adventure/exploration game where players look for rare specimen on a volcano island. The volcano grows increasingly active during the game and eventually there's an eruption and players must escape with what they found before the flow of lave stops them.

It's a fairly simple game. I play it with my 4-year-old but even though it's playable for young children it's not a children's game – I rather think of it as a family game or perhaps a gateway game. Now the development has come so far that I'm starting to think about publication and what route to take. Kickstarter must of course be considered but I wonder if this type of game would do well there? From what I understand KS mostly attracts "heavy" gamers who wouldn't be very interested in a family game. Of course, a selling point could be "a game for gamers with children". There must be other parents like me who can't play with their gaming groups as much as they'd like, but who can play often with their kids. This game should attract them because it has flavor and enough tactics to feel like a "real" game while its simple enough for children and the theme is attractive for adults and kids alike. Still, I'd like to hear what you think of that selling point? Do you think a game with this target group could have any success on kickstarter?

I Will Never Gr...
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Look to Gem Packed Cards as a

Look to Gem Packed Cards as a good example of a sucessfully kickstarted family game.

let-off studios
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Robot Turtles

Robot Turtles is apparently the best-selling game in Kickstarter history. It made it onto store shelves in Target stores a year later. That is most definitely a game geared towards younger audiences and/or families.

I'd say any genre of game has a chance, not just those geared toward niche or hardcore gamers. Just do everything right. :)

alandor
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Ok, good to know that this in

Ok, good to know that this in itself won't be an obstacle.

I Will Never Gr...
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Audience + Great game = Success

alandor wrote:
Ok, good to know that this in itself won't be an obstacle.

Not at all.

Proper hype and promotion well in advance of the KS, and building an audience ready to go on launch day are the bigger difficulties.

If you have a good game and you have an audience built up, you should be set.

radioactivemouse
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Robot Turtles?

let-off studios wrote:
Robot Turtles is apparently the best-selling game in Kickstarter history. It made it onto store shelves in Target stores a year later. That is most definitely a game geared towards younger audiences and/or families.

I'd say any genre of game has a chance, not just those geared toward niche or hardcore gamers. Just do everything right. :)

I wouldn't really put Robot Turtles as an example because it was a previously released game, so there were a lot of people that were waiting for this to be re-released, hence its success.

Still, it is a really simple, but solid game that approached programming in a fun way.

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