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DVG is Accepting Game Submissions

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Holly Verssen
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Joined: 11/29/2012

I am accepting new game submissions for DVG. If you have a fully complete game, with complete rules, I would love to hear from you. The game can be on any topic, and designed for any skill level.

DVG will assess your design and make comments, preping it to become ready for production. We will, however, not be developing your project. That is up to you.

If your game is accepted by DVG, we will announce your game on our website and place it on our pre-order list, as we do with all our games. When your game is funded through pre-orders, we will begin publication. If you would like to speed up this process which can take several months to a year, you can put your design on a system like Kickstarter to get your game funded.

To get started, I will need a physical copy of your game, with the rules.

*** NO art is necessary *** Words printed on cards or counters, computer or hand-drawn maps, etc. is fine.

I am looking for an elegant design. Once the game is ready to produce, we will use our own artists to create your components. If you like, you can use no art, your own art, or downloaded art from the internet to create components with the proper "feel".

If this sounds interesting to you, and you have a completed game that is ready to produce, let me know here or contact me at holly(at)dvg(dot)com and we'll begin the process.

Yort
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Joined: 11/24/2009
Clarification

Hi Holly,

I am interested and I do have a working prototype that has been extensively tested with complete rules. But I just thought I'd seek clarification for myself and others who also may be wondering the same thing.

You mention: "DVG will assess your design and make comments, preping it to become ready for production. We will, however, not be developing your project. That is up to you." What part of the development is up to me?

You mention you are seeking elegant designs. I looked at your site and it looks like a euro-style game like mine (Although I think it's pretty slick) might not fit in. Are you looking for more war games, or are you branching out?

Thank you for your enterprising spirit and the opportunities you are offering.

Yort

Holly Verssen
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Joined: 11/29/2012
Development

Hello Yort,

Thank you for the clarification request. By development, I mean that the game needs to run smoothly. All the rules need to work together, and all game components and rule possibilities need to be addressed in the rules.

One of the hardest parts of development is making sure none of the rules can be taken advantage of. People never play the way you think they are going to play. They play to take to fullest advantage of every rule. Is the game set up to keep both Rules-Lawyers and Min/Maxers happy.

In short, except for art, you will need to fully design and develop your game so it is ready to go to the printer.

In regard to solitaire games, is the game too easy to win? Gamers play games to Win. But they can't stand a game that is EASY to win. They want to feel pressure and stress throughout the game. The threat to losing must always hang over their head. They MUST lose sometimes.

The designs we are looking for can be on any topic. We are looking to expand our fan base and our shelf space in games stores. We work with several domestic and international distributors, making our games available to most brick and mortar game stores.

Dralius
Dralius's picture
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Joined: 07/26/2008
Holly Verssen wrote:. The

Holly Verssen wrote:
. The game can be on any topic, and designed for any skill level.

You’re obviously interested in expanding beyond your wargame line. Is there anything you are out and out not interested in like trivia, children’s, or party games?

larienna
larienna's picture
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Joined: 07/28/2008
I sent my submission by

I sent my submission by e-mail, so you should receive it shortly. I think my game somewhat fits with the rest of your catalog.

Holly Verssen
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Joined: 11/29/2012
Game interests

Pre-Orders drive our ability to produce games. Games based on Historical Military topics are easier for us to get pre-orders for on our website, because we have a fan base interested in that topic.

Children's games and educational games would probably have the weakest pre-order success on our website, however we would encourage you to use a crowd sourcing program like Kickstarter to increase your chance of success.

It is also important for the game to "fit" in a dedicated game store. If the game is only for teachers, or would need to be placed in a special store, we would have a difficult time making the game as successful as it might be with another company.

Our fans know us for our Military games, and they pre-order those games.
Kickstarter is also a form of pre-orders.
Our Distributors buy more than just military games for their game stores.
Most of our sales are through our distributors.
Therefore, our games do not have to have a military theme.
Without funding, however, the games are not produced.

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