Hello Designers.
So, some of you might have read previous posts of mine about Wind Power, https://www.thegamecrafter.com/games/wind-power. I did the design, got the art done, got it up on TGC and now... I am stuck. I am aware of future possibilities like Kickstarter or maybe finding a publisher, but from what I've read it seems like you need some amount of success to do those things successfully. Need money to make money sort of situation, and I'm feeling broke.
Has anyone had success generating buzz on BGG or TGC? Getting the first couple folks to try out a game? My friends and family have obliged, but I am running out of ideas fast to get past that into the first adopters world.
For those of you who have seen my posts or even visited the Gamecrafter or BGG page, I would very much appreciate feedback on elements that failed to get your attention. Does the game seem uninteresting? Are my descriptions uninteresting? I have thus far only heard good things about the art, which i thought was key to generating that buzz, but thus far, very little.
Oh, and I did send a copy to the Dice Tower to hopefully (fingers-crossed) get a review or a mention. But if anyone has suggestions for other reviewers to send a copy to, I am all ears.
Thanks guys!
-Gideon
Thanks guys. Sam, that was extensive and very helpful.
Some of those ideas have been flitting in my mind (like looking into actual wind power companies to sponsor the game), but it's tough to tell what's a pipe dream, what's a waste of time, and what's a solid idea. Good to see I'm not crazy or alone with some of those ideas, and even better to see some new ones.
I didn't know about Board to Death, and a lot of the other groups you guys mentioned. I guess it is mostly gumption at this point.
My other big conundrum is printing. The idea of bringing 100 copies to a con would be great if i could afford to print 100 copies at TGC prices. Alas, that is currently impossible. Yet switching to a different printer means printing at least 1000, and that's even more money, though much less per deck. I've tried to read a lot about this issue, and it seems one without resolution. Or, without one that requires 4-5 thousand dollars.
Any other ideas are greatly appreciated! On the game or the business.
-Gideon