Hello All,
I recently self-published my first game, and it was a lot of work :) it began me thinking of ways for more people to have that opportunity. I heard on the radio a model being used to help artists gain an audience. People buy subscriptions and have art pieces sent to their door once a month, what arrives is a surprise, but is always unique and something they cannot get anywhere else. Here is the game idea...
12 months of gaming
Step 1 Find 12 games which are production (near production) ready within a certain price point (i.e.manufactured between 10-15$ per unit) Games would need to be under a certain size (to allow for cheap shipping domestically and internationally). Once the 12 games are found, there would be a short term contract signed. Basically stating that the game designer gets all production rights back 12 months after their game is shipped to subscribers, and that the game company running the 12 months of games can either sell the designer left over copies, or sell them on the market until they are gone. I think a key to this succeeding is to have the game only available for subscription for the year to drive sales.
Step 2 Subscribers: Getting at least 100 subscribers for the year would allow 100 games to be made of each of the twelve games. I think this would give a significant production discount and deliver an audience to the unknown designer. Also having the subscribers gives the capital to make the games without anyone going broke in the process. Each of the designers could rally around the process, and I could see game groups pooling money to subscribe as a group to support indy games and truly add a unique offering to their game library. I estimate the 12 months of games costing subscribers around 1$ a day (365$ for 12 games) shipping included. So just over 30$ a game sent to your door step.
Benefits in Short: Designers get help polishing/finishing off their design. They get an audience outside friends and family, marketing help, and the dream come true of being published. Gamers get 12 games that are unique, relatively cheap, and who knows might be collectors edition in the highly unlikely but possible event a game "makes it big". I don;t see there being high profits from this venture, and I see all designers sharing equally in the subscription "profits", with the people who did all the marketing, production/manufacturing leg work.
Again, just floating the idea, I have thought out a lot of details, but not everything, I know I lot of details are components driven, and there would be a lot of work to be done art, submission, polishing wise. I am very excited to see if this would be a possible way for others to experience the joy of seeing a dream come true, as I recently have been able to do!
So.... Let fly with the thoughts, critiques, blind spots, encouragement etc.! Thanks BGDF for your feedback!
The ideal situation would be to get the games then subscribers asap once having both the target would be the following calendar year, i.e. soonest would be Jan 2012, that is the perfect world scenario, with games that need more polish/refining and other assets (art, components etc.) the time table would need to be expanded accordingly. The first step is games and once we have those (or before in form of pledge) subscribers up to the magic number (100). Thanks for interest, and spread word in your design circle(s).