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Help! Someone wants to sell my game

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Jay103
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Juzek wrote:Well, good news

Juzek wrote:
Well, good news everyone, I am not deciding to sign up with a publisher, or kick-start anything at the moment. My current debate is more like, "should I print 20 or 30 games off TGC for the 2 or 3 local shops that may sell it on a consignment basis."

I'd go with 30, since they're small (so easy to store) and fairly cheap to make.

evansmind244
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Juzek wrote:Well, good news

Juzek wrote:
Well, good news everyone, I am not deciding to sign up with a publisher, or kick-start anything at the moment. My current debate is more like, "should I print 20 or 30 games off TGC for the 2 or 3 local shops that may sell it on a consignment basis."

One of the shops got back to me that they take a 40% cut, which leaves my pricing set like:

Printing $6.62,
60% cut of $12.00 price = $7.00

That looks good enough for now.

Thank you for all the input everyone gave.

@evan I am flattered for your offer to publish for me, but I'm not ready to take that plunge yet.

Congratulations Juzek, a deal is a deal. Good work. As I grow in the business hopefully we can work something out in the future. I really like WP.

Oh and Jay, I am underselling KS a quite a bit, but it's fun to take a hard stance on here and learn what everyone else thinks. This forum is great for learning!! I will not be giving 1k games away BTW. I do need to sell 360 at my current discounted rate (pre thanksgiving) to get into the green. Again I'm on a 3 year business plan here.
It would be fun to talk about how we can partner to help market for each other. You do have a similar market (families) for your game.

questccg
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Available to all

evansmind244 wrote:
...You do have a similar market (families) for your game.

Needless to say that most games played by Adult "attract" the attention of children... Like you said, a child may not be able to PLAY the entire game but can help Mom or Dad draw "cubes" from a Loot Bag or help decide where to play a Game Tile, etc. And usually games played by older siblings attract younger players because they too want to be a part of the FUN.

Look at TradeWorlds (TW), we are Father Geek Approved. It's a game for kids, parents and adults. That's what being Father Geek Approved means. And while the game is rather simple to play, reading the rulebook might be a task for older players who can then teach their younger siblings about how to play... (Because TW is relatively easy to play once you understand the basics).

Monster Keep (MK) is simple enough that a Nine (9) Year Old can play the game and understand the strategy which is part of the game. Again a kid-friendly game because it's a blend of chess and tic-tac-toe (also a Tactical layer about for collecting Loot)... But kids can easily pick-up the cards, understand the game and then play it. Even better the "customization" option follows some simple rules and young players can easily mix and match cards from various "Blocks".

So I personally think that my games are very "Accessible". And they have a lot of appeal with Amazing Artwork (TW & MK have both talented artists) and solid rules to make FUN experiences for ALL AGES.

That's why I would not "categorize" this game is "for kids" (or Adults), etc. Many games can appeal to all ages depending on the age of the kids and their introduction to games at an early age. The earlier the better.

I really like "Heroes & Treasure" (@Jay103 game) because it introduces RPG genre to young kids... Getting involved with those stories, lore, races, etc. Is GREAT because it opens up players for older games like "Quest Adventure Cards(tm) - 2nd Edition" which will hopefully be a game for 12 to 18 year olds... Again attracting the younger crowd (9+) seeing the older player playing the game. At least that is my HOPE.

But I'm not there yet... There are still a LOT of things that I need to do before I get there!

However I find it "wrong" to label games as "this and that". The important thing is for the players to have FUN and allow the others to partake in the FUN (as @Evan was suggesting ways to include younger players). So I personally feel like I design Family-centric games that can be enjoyed by ALL!

Cheers.

questccg
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Congratulations!

@Juzek ... I say this with a great feeling that you are on your way as a real Game Designer when you order (I agree with @Jay103) your 30 copies and put on the Gift Shop's shelves five (5) or six (6) copies per location. If you have three (3) locations, that 15 to 18 copies on shelves waiting to be purchased. That's 50% or more of you inventory waiting to be purchased.

That's pretty darn good!

Good luck with your demo-ing of the game... Like I said earlier, you can work on making a Video to explain the fundamentals of the game to attract more consumers in other museum location at which you will not hold in-person demos.

Definitely a step in the right direction! Cheers mate.

evansmind244
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questccg wrote:evansmind244

questccg wrote:
evansmind244 wrote:
...You do have a similar market (families) for your game.

Needless to say that most games played by Adult "attract" the attention of children... Like you said, a child may not be able to PLAY the entire game but can help Mom or Dad draw "cubes" from a Loot Bag or help decide where to play a Game Tile, etc. And usually games played by older siblings attract younger players because they too want to be a part of the FUN.

Look at TradeWorlds (TW), we are Father Geek Approved. It's a game for kids, parents and adults. That's what being Father Geek Approved means. And while the game is rather simple to play, reading the rulebook might be a task for older players who can then teach their younger siblings about how to play... (Because TW is relatively easy to play once you understand the basics).

Monster Keep (MK) is simple enough that a Nine (9) Year Old can play the game and understand the strategy which is part of the game. Again a kid-friendly game because it's a blend of chess and tic-tac-toe (also a Tactical layer about for collecting Loot)... But kids can easily pick-up the cards, understand the game and then play it. Even better the "customization" option follows some simple rules and young players can easily mix and match cards from various "Blocks".

So I personally think that my games are very "Accessible". And they have a lot of appeal with Amazing Artwork (TW & MK have both talented artists) and solid rules to make FUN experiences for ALL AGES.

That's why I would not "categorize" this game is "for kids" (or Adults), etc. Many games can appeal to all ages depending on the age of the kids and their introduction to games at an early age. The earlier the better.

I really like "Heroes & Treasure" (@Jay103 game) because it introduces RPG genre to young kids... Getting involved with those stories, lore, races, etc. Is GREAT because it opens up players for older games like "Quest Adventure Cards(tm) - 2nd Edition" which will hopefully be a game for 12 to 18 year olds... Again attracting the younger crowd (9+) seeing the older player playing the game. At least that is my HOPE.

But I'm not there yet... There are still a LOT of things that I need to do before I get there!

However I find it "wrong" to label games as "this and that". The important thing is for the players to have FUN and allow the others to partake in the FUN (as @Evan was suggesting ways to include younger players). So I personally feel like I design Family-centric games that can be enjoyed by ALL!

Cheers.

Agreed, and I hope someday we can all create the next level of board game publisher...something new, and something disruptive to the current state of affairs. All the combined knowledge here is powerful.

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