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How much would it cost to produce this components list?

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GitfaceryGames
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Joined: 02/10/2011

Components:
40 Kobold cards
80 Kobold Profession cards
100 Dig cards
100 Trick cards
16 ten-sided dice
30 Order dice
1 30-second Hourglass
100 Experience counters
4 playmats

Thanks :)

-Brad

hulken
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Joined: 04/18/2009
I think the easiest way is to

I think the easiest way is to ask a company to give you a cuote for that game, do not forget to include a game box and rule book.

The second easiest way is to go to the game crafter or superior pod and take a look for youre self.

The third option is almost as simple as the second one. Go to artscow and look what they charge for printing cards (it is the 9.99 dollar deck you want, that way you can mix the backsides on the cards, if it is a whole deack of with the same backs then you can go with the 8.99 deck). And as player matchs you can use there cutom mouspads, works realy nicley. For dice just go to your local triftstore or to a school suply stoor. They also have counters and probobly timers aswell.

The last option is gooogle and look at difrent sites to by every thing from, and that way maby save a fue dollars. But I doubt it is woth it.

Dralius
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Joined: 07/26/2008
whats an Order die?

whats an Order die?

MichaelM
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Joined: 03/09/2009
Costs

Guesstimate, for full quality production

Assuming full-sized poker cards with good cardstock
Order dice are d6s
playmats are simple pieces of cardstock

I would guess that with a box and rules...

You would be looking at $7-9 USD at a print run of about 3,000. The best method is to ask for a quote from a manufacturer though.

Which means you should price the game at $50 or $60 USD if you want to have any hope of a decent business of selling the game.

sedjtroll
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Joined: 07/21/2008
I would look for games with

I would look for games with similar components and see what they sell for in stores. Rule of thumb is that the MSRP is about 5 times the production cost (that of course can vary wildly, which is why it's a "rule of thumb" and not some hard and fast rule).

MichaelM
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Joined: 03/09/2009
sedjtroll wrote:I would look

sedjtroll wrote:
I would look for games with similar components and see what they sell for in stores. Rule of thumb is that the MSRP is about 5 times the production cost (that of course can vary wildly, which is why it's a "rule of thumb" and not some hard and fast rule).

Also, a good lesson that I learned is that if you want to have a publishing business, then you need to price in a decent margin, or be prepared to be a 1 game company until you are all but completely forgotten about.

GitfaceryGames
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Joined: 02/10/2011
Thanks a lot, guys. Looks

Thanks a lot, guys. Looks like this idea got blown out of proportion, then. Time to get in there with a big knife and gut 1/3 of it.

truekid games
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Joined: 10/29/2008
It seems like you may have a

It seems like you may have a lot of extra components that could be minimized, at first glance (without any further info on the game). do you really roll 16 d10 at once, or are they used constantly to track something? if neither of these things are true, that number could be decreased. Similarly, could experience counters be replaced with experience tracks instead? Do all the cards need to be full sized cards? could you include the information from several of the different decks on one deck of cards?

MichaelM
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GitfaceryGames wrote:Thanks a

GitfaceryGames wrote:
Thanks a lot, guys. Looks like this idea got blown out of proportion, then. Time to get in there with a big knife and gut 1/3 of it.

In my experience, both as a player and publisher... Many games (yes published ones) can and should have 1/3 removed.

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