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How to publish my game?

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Joined: 05/14/2015

Hey guys,im new to game design and i have a question.
Some months ago i wrote a thread in the "new game ideas forum" about a game that came up with:http:
Anyway people said to me that the game was really good and that i need to playtest it and see if there are any problems in the mechanics.I did that and now i want to ask you: is anything else i need to do before publishing my game?If not how do i publish it?

-Thank you really much!

Dralius's picture
Joined: 07/26/2008
There is a lot more to being

There is a lot more to being a publisher then just getting your game manufactured. If your panning on self publishing start by writing a business plan. If you don't know how to do that then you need to learn so you have taken all experiences and all necessary steps into account.

Don't be the guy who post "I just got my 3 thousand copies of my games from the factory, how do i get it into distribution?"

If your planning on licencing it to a publisher we can get into the long road of pitching to publishers.

radioactivemouse's picture
Joined: 07/08/2013
Be aware

Be aware that there's a huge difference between "sounds good" and "is good" and the difference is this huge chasm called hard work.

I'm not trying to shoot you down, just be aware that you still have a long way to go. It's exciting to see that your idea has legs, but it's the development of the idea, testing of the idea, and implementation of the idea that's going to get you places.

To publish your game is another beast entirely. There are several routes you can take and none of them are easy in the slightest.

1. Crowdfund. This is, by far, the fastest and easiest way, but the distance from A to B is separated by a huge cliff. You'll need a team for this and it's going to consume much you'll lose development time on your game to focus on things like manufacturing, printing, shipping, promotion, etc. You do everything. Fast money/support, some competition, you do all the work, no guidance, most of the profit, fast time frame, but you'll lose development time to account for everything else you have to do.

2. Go through a publisher. This is the harder route because you're going to some place that's professional and know what's good in a game. You're also in stiff competition, just like the music many people out there wanting to pitch to a game company. But the benefits are that they take care of you, provided you sacrifice a little of your vision to the publisher. Fast money/support, extremely high competition, they do a lot of work for you, full guidance, some profit, and medium time frame depending on the project.

3. Fund yourself. This is just like crowdfunding, but you won't get the money support as fast and will most likely take way longer because you're funding this on your own. It's not easy and you'll have no real guidance, so if you're an all or nothing guy, you can go this route. Slow money, extremely high competition, you do all the work, no guidance, all the profit, but extremely slow time frame.

I'm sure there are more ways to get your stuff published, but these seem to be the things that I see the most. If there was an easy route to publishing a game, everyone would do it.

Joined: 08/28/2008
Game Design 101

Hi Sitores,

Congrats on your interest in game design & publishing. I was asked to write an article a little while ago on what I think are the necessary steps to go from initial idea to published game. Among other things, it goes over the importance of different kinds of playtesting and different paths to publication:

Hope it helps you find the answers to your questions.



Joined: 08/28/2008
List of publishers

If you do decide to find a publisher, you can use this Google Spreadsheet with over 40 publishers including data on what kind of games they are and aren't interested in.

You can view the spreadsheet here:

And you can use this form to add more publishers to the list:

The spreadsheet can be edited if you see any information that should be updated.

The info is an aggregate of everything I could find on BGG, BGDF, James Mathe's site and from talking to publishers on my own.

Joined: 02/03/2014
Getting a game published is

Getting a game published is no small task. Lots of research is required. will have all the answers you need. Just read everything that is says: "Pinned".

(Quoting from evil colsanders)

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